Micro Tileset Insertion Summary - Pawkkie/Team-Aquas-Asset-Repo GitHub Wiki
Written by Oomer
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Up to 16 colors in a palette (duh)
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tiles are 8x8 each, try to delete duplicates
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use a program that can extract palettes (into a .pal file) I use graphicsgale, it's the easiest to use for decomps
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group tiles into a palette number in any art program, there are 6 palettes per tileset
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(0-5 for primary, 6-12 for secondary)
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you theoretically COULD use palette numbers 0-5 or 6-12 in both, but keep in mind these palettes will be switched out once you switch the tileset out
to insert:
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Make a new tileset in porymap- Tools -> New Tileset
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choose your map
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under metatiles, there is an option to switch out primary and secondary tileset
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choose the tileset you just created
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Go to Tools -> Tileset editor
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To import the palette file, go to the tileset's first respective palette number
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again for primary, numbers 0-5 and secondary 6-12
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under the tileset editor window, go to tools > palette editor
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under the palette editor window, go to tools > import palette
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next, make sure you're on the palette number you want to insert tiles into, and go into tools -> export Primary/Secondary tiles image (do NOT click the metatile option it's basically useless for this lol)
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once you have the png saved, open it up in an art program that has indexing (preferably graphicsgale)
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extend the canvas to 128x256
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Once you have that down, just paste the tiles you have in there (make sure you place down by 8x8 tiles, or else your tiles will be misaligned)
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once you have the file saved, import it back into porymap in the tileset editor (Make sure you're on the right palette number!) Tools -> import primary/secondary tiles image
now go to the next number if you have more tiles to insert, and repeat the same process!