Micro Tileset Insertion Summary - Pawkkie/Team-Aquas-Asset-Repo GitHub Wiki

Written by Oomer

  • Up to 16 colors in a palette (duh)

  • tiles are 8x8 each, try to delete duplicates

  • use a program that can extract palettes (into a .pal file) I use graphicsgale, it's the easiest to use for decomps

  • group tiles into a palette number in any art program, there are 6 palettes per tileset

  • (0-5 for primary, 6-12 for secondary)

  • you theoretically COULD use palette numbers 0-5 or 6-12 in both, but keep in mind these palettes will be switched out once you switch the tileset out

to insert:

  • Make a new tileset in porymap- Tools -> New Tileset

  • choose your map

  • under metatiles, there is an option to switch out primary and secondary tileset

  • choose the tileset you just created

  • Go to Tools -> Tileset editor

  • To import the palette file, go to the tileset's first respective palette number

  • again for primary, numbers 0-5 and secondary 6-12

  • under the tileset editor window, go to tools > palette editor

  • under the palette editor window, go to tools > import palette

  • next, make sure you're on the palette number you want to insert tiles into, and go into tools -> export Primary/Secondary tiles image (do NOT click the metatile option it's basically useless for this lol)

  • once you have the png saved, open it up in an art program that has indexing (preferably graphicsgale)

  • extend the canvas to 128x256

  • Once you have that down, just paste the tiles you have in there (make sure you place down by 8x8 tiles, or else your tiles will be misaligned)

  • once you have the file saved, import it back into porymap in the tileset editor (Make sure you're on the right palette number!) Tools -> import primary/secondary tiles image

now go to the next number if you have more tiles to insert, and repeat the same process!