3.PROBLEM DEFINITION - Patil1707Apoorva/claw-machine- GitHub Wiki

NEED STATEMENT:GAME MACHINES INTERESTED IN HAVING AN INNOVATIVE INTERACTIVE ROBOTIC GAME IN THEIR GAMING CENTER.THOUGH THE CLIENT MENTIONED THE CLAW MACHINEAS AN EXAMPLE,THEY ARE NOT VERY KEEN ON THAT GAME MACHINE.

1.1 QUESTION AND ANSWER

TABLE 1 QUESTION AND ANSWER

SL.NO QUESTION ANSWER OBJECTIVE CONSTRAINT FUNCTION
1 SHOULD THE MACHINE BE AUTOMATIC OR SEMIAUTOMATIC? THE MACHINE SHOULD BE SEMI-AUTOMATIC. YES ----- ------
2 WHAT SHOULD BE THE COST OF THE MACHINE? THE MACHINE SHOULD NOT COST MORE THAN RS.5000. ---- YES ----
3 WHAT SHOULD BE THE SIZE OF THE MACHINE? THE SIZE SHOULD BE WITHIN 3ft:3ft:3ft. ---- YES ----
4 WHAT ARE THE VARIOUS FEATURES OF THE MACHINE? THE MACHINE SHOULD BE USER-FRIENDLY,CONSUME LESS POWER. YES ---- ----
5 IS THE MACHINE ONLY FOR KIDS OR FOR ADULTS ALSO? THE MACHINE IS FOR BOTH KIDS AND ADULTS. --- YES ----
6 HOW MANY HOURS THE MACHINE SHOULD WORK CONTINOUSLY? THE MACHINE SHOULD WORK 6-8 HOURS CONTINOUSLY. ---- YES ----
7 HOW MUCH TIME THE MACHINE SHOULD TAKE TO COMPLETE THE GAME? THE MACHINE SHOULD TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME. ---- YES ----
8 HOW MANY ATTEMPTS ARE TO BE GIVEN TO THE USER? 3 ATTEMPTS ARE TO BE GIVEN TO THE USER. ---- YES ----
9 SHOULD THE MACHINE BE PORTABLE OR FIXED? THE MACHINE SHOULD BE FIXED. YES ---- ----
10 SHOULD THE MACHINE SPEAK OR MAKE ANY TYPE OF BEEPS? THE MACHINE SHOULD BE ABLE TO SPEAK. ---- ---- YES
11 AFTER COMPLETION OF THE GAME,DOES THE MACHINE NEED TO SHOW THE POP-UP BOARD? THE MACHINE SHOULD DISPLAY THE SCORE CARD OR THE POP-UP BOARD. ---- ---- YES
12 WHAT SHOULD BE THE MAXIMUM WEIGHT OF THE MACHINE? THE WEIGHT OF THE MACHINE SHOULD NOT EXCEED 7-8KGS. ---- YES ----
13 SHOULD THE GAME CONSIST OF SINGLE PLAYER ? YES,THE GAME SHOULD BE PLAYED BY A SINGLE PLAYER. ---- YES ----

IDENTIFYING CLIENT'S OBJECTIVES

TABLE 2 OBJECTIVES

SL.NO OBJECTIVES
1 THE MACHINE SHOULD BE SEMI-AUTOMATIC.
2 THE MACHINE SHOULD BE USER-FRIENDLY,CONSUME LESS POWER.
3 THE MACHINE SHOULD BE FIXED.

PROBLEM DEFINITION VERSION 1.1

DESIGN A SEMI-AUTOMATIC,USER-FRIENDLY GAMING MACHINE WHICH SHOULD BE FIXED AT A PLACE AND CONSUME LESS POWER.

IDENTIFIED CONSTRAINTS

TABLE 3 CONSTRAINTS

SL.NO CANSTRAINTS
1 THE MACHINE SHOULD NOT COST MORE THAN RS.5000.
2 THE SIZE SHOULD BE WITHIN 3ft:3ft:3ft.
3 THE MACHINE IS FOR BOTH KIDS AND ADULTS.
4 THE MACHINE SHOULD TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME.
5 3 ATTEMPTS ARE TO BE GIVEN TO THE USER.
6 THE WEIGHT OF THE MACHINE SHOULD NOT EXCEED 7-8KGS.
7 THE MACHINE SHOULD WORK 6-8 HOURS CONTINUOUSLY.
8 THE GAME THE USER PLAY SHOULD BE SINGLE PLAYER

PROBLEM DEFINITION VERSION 1.2

DESIGN A GAMING MACHINE WHICH IS BOTH FOR ADULTS AND KIDS.THE MACHINE SHOULD BE SINGLE PLAYER,WORK CONTINUOUSLY FOR 6-8 HOURS AND TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME,THE COST OF THE MACHINE IS NOT EXCEEDING RS.5000,WEIGHT 7-8KGS,SIZE 3FT:3FT:3FT.

IDENTIFIED FUNCTIONS

TABLE 4 FUNCTIONS

SL.NO FUNCTIONS
1 THE MACHINE SHOULD BE ABLE TO SPEAK.
2 THE MACHINE SHOULD DISPLAY THE SCORECARD OR POP-UP BOARD AFTER THE COMPLETION OF THE GAME.
3 THE MACHINE SHOULD ABLE TO DETECT THE COINS/CURRENCY.
4 THE MACHINE SHOULD BE ABLE TO PICK/DROP THE TOY.
5 THE MACHINE SHOULD BE ABLE TO DISPLAY THE TIME AND NUMBER OF ATTEMPTS LEFT.

PROBLEM DEFINITION VERSION 1.3

DESIGN A GAMING MACHINE WHICH IS ABLE TO SPEAK,DISPLAY POP-UP-BOARD,DETECT CURRENCY,PICK UP THE TOY AND DISPLAY THE TIME AND NUMBER OF ATTEMPTS LEFT WITH THE USER.

PROBLEM DEFINITION FINAL VERSION

TABLE 5 DEFINITION

DESIGN A SEMI-AUTOMATIC GAMING MACHINE,WHICH IS USER-FRIENDLY,CONSUME LESS POWER,SINGLE PLAYER AND SHOULD BE FIXED AT THE MALL.THE SIZE OF THE MACHINE SHOULD BE WITHIN 3ft IN ALL DIMENSIONS,SHOULD COMPLETE A GAME WITHIN 5 MINUTES,WEIGHT NOT EXCEEDING 7-8KGS,PROVIDING 3 ATTEMPTS TO THE PLAYER/USER AND BUDGET TO BUILD MUST NOT EXCEED Rs.5000.THE MACHINE SHOULD WORK CONTINUOUSLY FOR 6-8 HOURS,SPEAK AND DISPAY THE GAME RULES AND AT THE END DISPLAY THE POP-UP BOARD/SCORE BOARD.IT SHOULD BE ABLE TO DETECT THE CURRENCY,DISPLAY TIME AND NUMBER OF ATTEMPTS AND PICK UP THE TOY.
NEED STATEMENT:GAME MACHINES
INTERESTED IN HAVING AN INNOVATIVE INTERACTIVE ROBOTIC GAME IN THEIR GAMING CENTER.THOUGH THE CLIENT MENTIONED THE CLAW MACHINEAS AN EXAMPLE,THEY ARE NOT VERY KEEN ON THAT GAME MACHINE.

1.1 QUESTION AND ANSWER

TABLE 1 QUESTION AND ANSWER

SL.NO QUESTION ANSWER OBJECTIVE CONSTRAINT FUNCTION
1 SHOULD THE MACHINE BE AUTOMATIC OR SEMIAUTOMATIC? THE MACHINE SHOULD BE SEMI-AUTOMATIC. YES ----- ------
2 WHAT SHOULD BE THE COST OF THE MACHINE? THE MACHINE SHOULD NOT COST MORE THAN RS.5000. ---- YES ----
3 WHAT SHOULD BE THE SIZE OF THE MACHINE? THE SIZE SHOULD BE WITHIN 3ft:3ft:3ft. ---- YES ----
4 WHAT ARE THE VARIOUS FEATURES OF THE MACHINE? THE MACHINE SHOULD BE USER-FRIENDLY,CONSUME LESS POWER. YES ---- ----
5 IS THE MACHINE ONLY FOR KIDS OR FOR ADULTS ALSO? THE MACHINE IS FOR BOTH KIDS AND ADULTS. --- YES ----
6 HOW MANY HOURS THE MACHINE SHOULD WORK CONTINOUSLY? THE MACHINE SHOULD WORK 6-8 HOURS CONTINOUSLY. ---- YES ----
7 HOW MUCH TIME THE MACHINE SHOULD TAKE TO COMPLETE THE GAME? THE MACHINE SHOULD TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME. ---- YES ----
8 HOW MANY ATTEMPTS ARE TO BE GIVEN TO THE USER? 3 ATTEMPTS ARE TO BE GIVEN TO THE USER. ---- YES ----
9 SHOULD THE MACHINE BE PORTABLE OR FIXED? THE MACHINE SHOULD BE FIXED. YES ---- ----
10 SHOULD THE MACHINE SPEAK OR MAKE ANY TYPE OF BEEPS? THE MACHINE SHOULD BE ABLE TO SPEAK. ---- ---- YES
11 AFTER COMPLETION OF THE GAME,DOES THE MACHINE NEED TO SHOW THE POP-UP BOARD? THE MACHINE SHOULD DISPLAY THE SCORE CARD OR THE POP-UP BOARD. ---- ---- YES
12 WHAT SHOULD BE THE MAXIMUM WEIGHT OF THE MACHINE? THE WEIGHT OF THE MACHINE SHOULD NOT EXCEED 7-8KGS. ---- YES ----
13 SHOULD THE GAME CONSIST OF SINGLE PLAYER ? YES,THE GAME SHOULD BE PLAYED BY A SINGLE PLAYER. ---- YES ----

IDENTIFYING CLIENT'S OBJECTIVES

TABLE 2 OBJECTIVES

SL.NO OBJECTIVES
1 THE MACHINE SHOULD BE SEMI-AUTOMATIC.
2 THE MACHINE SHOULD BE USER-FRIENDLY,CONSUME LESS POWER.
3 THE MACHINE SHOULD BE FIXED.

PROBLEM DEFINITION VERSION 1.1

DESIGN A SEMI-AUTOMATIC,USER-FRIENDLY GAMING MACHINE WHICH SHOULD BE FIXED AT A PLACE AND CONSUME LESS POWER.

IDENTIFIED CONSTRAINTS

TABLE 3 CONSTRAINTS

SL.NO CANSTRAINTS
1 THE MACHINE SHOULD NOT COST MORE THAN RS.5000.
2 THE SIZE SHOULD BE WITHIN 3ft:3ft:3ft.
3 THE MACHINE IS FOR BOTH KIDS AND ADULTS.
4 THE MACHINE SHOULD TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME.
5 3 ATTEMPTS ARE TO BE GIVEN TO THE USER.
6 THE WEIGHT OF THE MACHINE SHOULD NOT EXCEED 7-8KGS.
7 THE MACHINE SHOULD WORK 6-8 HOURS CONTINUOUSLY.
8 THE GAME THE USER PLAY SHOULD BE SINGLE PLAYER

PROBLEM DEFINITION VERSION 1.2

DESIGN A GAMING MACHINE WHICH IS BOTH FOR ADULTS AND KIDS.THE MACHINE SHOULD BE SINGLE PLAYER,WORK CONTINUOUSLY FOR 6-8 HOURS AND TAKE A MAXIMUM OF 5 MINUTES TO COMPLETE A GAME,THE COST OF THE MACHINE IS NOT EXCEEDING RS.5000,WEIGHT 7-8KGS,SIZE 3FT:3FT:3FT.

IDENTIFIED FUNCTIONS

TABLE 4 FUNCTIONS

SL.NO FUNCTIONS
1 THE MACHINE SHOULD BE ABLE TO SPEAK.
2 THE MACHINE SHOULD DISPLAY THE SCORECARD OR POP-UP BOARD AFTER THE COMPLETION OF THE GAME.
3 THE MACHINE SHOULD ABLE TO DETECT THE COINS/CURRENCY.
4 THE MACHINE SHOULD BE ABLE TO PICK/DROP THE TOY.
5 THE MACHINE SHOULD BE ABLE TO DISPLAY THE TIME AND NUMBER OF ATTEMPTS LEFT.

PROBLEM DEFINITION VERSION 1.3

DESIGN A GAMING MACHINE WHICH IS ABLE TO SPEAK,DISPLAY POP-UP-BOARD,DETECT CURRENCY,PICK UP THE TOY AND DISPLAY THE TIME AND NUMBER OF ATTEMPTS LEFT WITH THE USER.

PROBLEM DEFINITION FINAL VERSION

TABLE 5 DEFINITION

DESIGN A SEMI-AUTOMATIC GAMING MACHINE,WHICH IS USER-FRIENDLY,CONSUME LESS POWER,SINGLE PLAYER AND SHOULD BE FIXED AT THE MALL.THE SIZE OF THE MACHINE SHOULD BE WITHIN 3ft IN ALL DIMENSIONS,SHOULD COMPLETE A GAME WITHIN 5 MINUTES,WEIGHT NOT EXCEEDING 7-8KGS,PROVIDING 3 ATTEMPTS TO THE PLAYER/USER AND BUDGET TO BUILD MUST NOT EXCEED Rs.5000.THE MACHINE SHOULD WORK CONTINUOUSLY FOR 6-8 HOURS,SPEAK AND DISPAY THE GAME RULES AND AT THE END DISPLAY THE POP-UP BOARD/SCORE BOARD.IT SHOULD BE ABLE TO DETECT THE CURRENCY,DISPLAY TIME AND NUMBER OF ATTEMPTS AND PICK UP THE TOY.