Node Setups - PastaOwO/Squidnodes GitHub Wiki

Node Setups

Standard Materials

Standard Material 1

Skin Materials

Skin Material

Skin Material

Notes:

  • The "Tint" input in this case provides a way to tint/color the skin.
  • If the Transmission effect is not showing, slide the "THC Invert" slider to the opposite position.
  • Ensure that all materials on the body/eyelids are set to "Alpha Clip".

Eye Materials

Splatoon 3 Eye Material

Eye Material S3

Splatoon 2 Eye Material

Eye Material S2

Callie/Marie & Shiver/Frye Eye Material

Eye Material CM/SF

Marina/Pearl Eye Material

Eye Material MP

Notes:

  • The different types use three different highlight methods: Standard reflections, HLT textures, and Emission textures.

Hair Materials

Splatoon 3 Hair Material

Hair Material S3

Splatoon 2 Hair Material

Hair Material S2

Notes:

  • Some hair materials contain HLT textures or Lightwarp textures.
  • If no RGH texture exists, set the "Roughness" input to 0.1.

Splatoon 3 Eyebrow Material

Eyebrow Material

Splatoon 3 Mouth Material

Mouth Material

Splatoon 2 Eyebrow and Mouth Material

Teamcolor Material

Notes:

  • Most NPC models don't use this system, so it can be left out for them. Simply set the eyebrows to the same material as the hair.

Ink Materials

Ink Material 1

Standard Ink Material

Ink Material 2

Sanitised Ink Material

Ink Material 3

Sparkly Ink Material

Notes:

  • When an ink material is being applied to a preexisiting model, ensure that the correct UV map is being used.
  • The standard roughness for inky materials is 0.1, with the exception of Metallic/Sparkly ink.
  • Ink materials should be set to Alpha Clip