Character - Past-to-Future/DarkEmpire GitHub Wiki

Attributes

  • Strength: Determines melee attack damage and time.
  • Vitality: Determines Hit Points and resistance to physical status effects.
  • Perception: Determines attack accuracy and some magical attack accuracy.
  • Agility: Determines action times.
  • Intelligence: Determines mana flow, arcane magic attack strength, arcane magic effectiveness, and resistance to mental status effects.
  • Charisma: Determines effectiveness of certain abilities, shop prices, divinity flow, divine magic strength, and divine magic effectiveness.

Attributes at level one range from 1-5 and are determined by each character's suggested role.

Level, Hit Points, and Experience

Leveling up is how character's advance in skill. At each level, a character gains a point to increase one of their attributes, a calculated amount of Ability Points, and additional Hit Points.

Hit Points (HP) are how much damage a character can take before being knocked out. They are determined by character Level and Vitality.

Hit Points: HP = (7 + 2Vitality) Level

Ability Points (AP) are the currency used in the skill menu to purchase new skills for a character. At each level, a character gains AP.

AP Gain: APgain = SQRT(1000*Level) (Rounded Down)

Experience Point (XP) represent experience gained in combat. Once XP has passed a certain threshold, the character gains a level. The threshold for each level is:

Experience Needed for Level: xpn = 200*(1.5^Level-1) (Rounded Down)

Skills and Unique Talents

Skill, purchasable with AP, describe the kinds of actions a character is capable of (passive or active.) Many act as combat enhancements or bonuses. Most skill have prerequisites for purchasing, so purchasing basic skills will make more advanced skills available.

Each main character also has a skill called a unique talent. This skill supplements and implies their suggested role in the party, and cannot be learned by other characters.