Audio - Pascra/Game-Analysis-Pac-Man GitHub Wiki

Game music:

Main Theme:

  • The main theme of Pac-Man is the iconic tune that plays during gameplay, setting the tone for the entire experience.
  • This upbeat and catchy melody accompanies players as they navigate Pac-Man through the maze, collect pellets, and avoid ghosts.
  • The main theme is the most recognizable piece of music in Pac-Man and serves as the game's signature soundtrack.

Intermission Music:

  • Intermission music plays between levels or stages of the game, providing players with a brief respite from gameplay.
  • These interlude tracks are often lighthearted and whimsical, serving as a transition between gameplay segments and adding variety to the overall soundtrack.

Bonus Stage Music:

  • In some versions of Pac-Man, bonus stages feature unique music tracks that play while players attempt to collect as many bonus items as possible within a limited time.
    • Bonus stage music is typically fast-paced and energetic, encouraging players to act quickly and maximize their scores before time runs out.

Game Over Music:

  • When Pac-Man loses all of his lives and the game ends, a game over music track may play to signal the conclusion of the gameplay session.
  • Game over music is often somber or reflective in tone, providing a sense of closure to the gaming experience and prompting players to either continue playing or return to the main menu.

SFX - List of effects:

Pellet Collection:

  • Moment: When Pac-Man collects a pellet.
  • Description: A short, satisfying chime or ding sound to indicate successful pellet collection.

Power Pellet Activation:

  • Moment: When Pac-Man consumes a power pellet.
  • Description: A distinctive sound effect, often accompanied by a visual flash or animation, to signify the activation of a power pellet.

Ghost Encounter:

  • Moment: When Pac-Man collides with a ghost.
  • Description: A sudden, jarring sound effect, sometimes accompanied by a descending pitch or ominous tone, to signal a ghost encounter and Pac-Man's loss of a life.

Ghost Retreat:

  • Moment: When ghosts become vulnerable after Pac-Man consumes a power pellet.
  • Description: A unique sound effect, such as a high-pitched tone or musical flourish, to indicate that ghosts are retreating and vulnerable to being eaten by Pac-Man.

Ghost Devouring:

  • Moment: When Pac-Man eats a vulnerable ghost.
  • Description: A satisfying crunch or munching sound effect, often accompanied by a visual animation of the ghost being consumed, to signify successful ghost devouring and score accumulation.

Fruit Appearance:

  • Moment: When bonus fruit appears in the maze.
  • Description: A distinctive sound effect, such as a bell chime or musical cue, to announce the appearance of bonus fruit and encourage players to collect it for extra points.

Level Clear:

  • Moment: When Pac-Man clears a maze of all pellets.
  • Description: A triumphant fanfare or celebratory jingle to signify level completion and transition to the next stage.

Game Over:

  • Moment: When Pac-Man loses all of his lives.
  • Description: A somber or melancholic sound effect, such as a descending tone or mournful melody, to signify the end of the game session and prompt players to either continue playing or return to the main menu.

Bonus Stage Timer:

  • Moment: During bonus stages when time is running out.
  • Description: A ticking or beeping sound effect, gradually increasing in urgency, to indicate that time is running out and encourage players to collect as many bonus items as possible before time expires.

High Score Achievement:

  • Moment: When a player achieves a high score.
  • Description: A celebratory sound effect, such as a trumpet fanfare or cascading chimes, to acknowledge the player's achievement and congratulate them on reaching a new high score.

Pac-Man Movement:

  • Moment: Continuous while Pac-Man is moving through the maze.
  • Description: Pac-Man emits a distinctive sound effect as he moves, which varies in pitch and intensity based on his speed and direction.
  • The sound of Pac-Man's movement serves as a constant audio cue for players, providing feedback on their control inputs and Pac-Man's position within the maze.
  • The sound effect may change subtly as Pac-Man accelerates, decelerates, or changes direction, helping players to gauge their movements and adjust their strategies accordingly.
  • Pac-Man's movement sound adds to the immersive quality of the gameplay experience, enhancing the sense of engagement and interaction with the game world.

Link

SFX WEBSITE: https://www.sounds-resource.com/arcade/pacman/sound/10603/

SFX DOWNLOAD: Arcade - Pac-Man - Sound Effects.zip