Your first object - ParkitectNexus/ParkitectNexusClient GitHub Wiki


Mod Settings

You can open the mod setupWindow like this:

OpenModWindow

Now a window will open, you can drag it anywhere you like. In this window you will setup the mod with all the object that will be in the game. But first you have to setup the name and the discription of the mod in here:

NameAndDiscription

Adding Objects

Now you have to import your model(s) in your Untiy project. Drag it into the scene and select them, now click on the button 'Add selection' to add your selection to your mod. If you are doing it right there would be a list with all the object that are in the mod, like this:

ObjectsInMods

Object Types

In the list 'Objects in mod' you can select all the objects that are in you mod. You can select one by clicking on it. Now it will turn red and on the bottom there will be a new part of the tool where you can edit the settings for the current selected object. The first thing you will see in this part is the type. The following types are currently in the tool:


None

This is to add objects to mod that are no type but you want them as a object. Most used for: Shop Products & Front Car's for Coaster Type


Deco

This is the type you want for Custom Scenery that could be placed anywhere.


Trashbin

This is for custom Trashbins (It will snap to the outer of a path).


Seating

This is most used for benches.


Lamp

This is most used for custom Lampposts, but is usefull for any object that you want to snap (It will snap to the outer of a path)


Fence
Use this for fences.


FlatRide

This is used for Flat Ride, you can use the FlatRide animator to create the movement for the FlatRide.


Shop

Setup you shop with products and ingredients.


Path Style

This his for custom path styles, you could create a: Normal path, Queue & a Employee path.


Coaster Car

This is to add Custom Coaster Cars for existing Coasters.