Max to Unity Notes - ParkinT/unity3dlabs GitHub Wiki
Export as fbx, set Units\Scale Factor to Inches
set animations first anim is "start"
set rig to legacy
model:
uncheck Read/Write, Optimize mesh, Import blendshapes
check generate colliders
Set Normals to Calculate
Top level object = empty gameobject with name = to exported file name
mesh colliders are stupid
they cannot be animated
you have to attach a shape collider to a bone, and build up the shape using primitives
dumb, i know.
created a fbx exporter preset in max, called "Unity"
because of the stupid way that mesh colliders work in order to do things like the toy chest you need two models and create a prefab inside of unity