Max to Unity Notes - ParkinT/unity3dlabs GitHub Wiki

Export as fbx, set Units\Scale Factor to Inches

set animations first anim is "start"

set rig to legacy

model:

uncheck Read/Write, Optimize mesh, Import blendshapes

check generate colliders

Set Normals to Calculate

Top level object = empty gameobject with name = to exported file name

mesh colliders are stupid

they cannot be animated

you have to attach a shape collider to a bone, and build up the shape using primitives

dumb, i know.

created a fbx exporter preset in max, called "Unity"

because of the stupid way that mesh colliders work in order to do things like the toy chest you need two models and create a prefab inside of unity