Add Double Jump to First Person Controller - ParkinT/unity3dlabs GitHub Wiki
In order to add the capability to Double Jump when using the RigidbodyFirstPersonController Prefab, locate this code in FixedUpdate.
if (m_IsGrounded)
{
m_RigidBody.drag = 5f;
if (m_Jump)
{
m_RigidBody.drag = 0f;
m_RigidBody.velocity = new Vector3(m_RigidBody.velocity.x, 0f, m_RigidBody.velocity.z);
m_RigidBody.AddForce(new Vector3(0f, movementSettings.JumpForce, 0f), ForceMode.Impulse);
m_Jumping = true;
}
if (!m_Jumping && Mathf.Abs(input.x) < float.Epsilon && Mathf.Abs(input.y) < float.Epsilon && m_RigidBody.velocity.magnitude < 1f)
{
m_RigidBody.Sleep();
}
}
else
{
//double Jump
if (m_Jump) {
m_Jump = false;
m_RigidBody.velocity = new Vector3(m_RigidBody.velocity.x, 0f, m_RigidBody.velocity.z);
m_RigidBody.AddForce(new Vector3(0f, movementSettings.DoubleJumpForce, 0f), ForceMode.Impulse);
}
m_RigidBody.drag = 0f;
if (m_PreviouslyGrounded && !m_Jumping)
{
StickToGroundHelper();
}
}
m_Jump = false;
}
The if block near the comment "double Jump" represent additional code.
Also, add this with the other Public variables:
public float DoubleJumpForce = 45f;