Game Plan - PapaManuSW/buttonapp GitHub Wiki

Game Plan

Generic Views

Countdown in the middle. The circle is basically also a countdown visually. It should be dynamic (should change in real time).

When you press a button

When you are in the pressing button window

Idea1 - Remove countdown and circle progress bar, while adding a cool flashy pressing button object.

Idea2 - Changing the button appearance. Dull if there is no action from the user. Animated/flashy if needs to be pressed. (each button made needs 2 views/states):

  • Try to make it a generic function for the animation.
  • For the default button, add a glowing/fading effects to make it pressable. (a bit bigger / borders)

When you are not in the pressing window

Button still there, you can press it but with no functionality and maybe see a funny toast.

First time user app state

Button needs to be in the pressing button window state. countdown and circle at 0 and everything else.

Tutorial for the first time user.

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Transition from a successful button press

Circle progress bar animation from 0 to 100%. Countdown disappears and then shows with the 24h mark when the circle progress animation ended.

Forget to press / game over state

Pop-up dialog to show the user what is the next step options:

  • Go to the shop to buy a revival.
  • Restart from the beginning.
  • Sad but supportive message/image/scenery A way to show that you can continue your Days by buying an item in the shop.