Blocks & Ressources Ores & Metals - LouisGJBertrand/ImmersiveEngineeringDoc GitHub Wiki
Ores & Metals
The game adds several ores. Each Ore Block can be crushed in the crusher to gain 2 powder of this ressource.
Here are all ores added by the mod:
name | icon | ingot | powder |
---|---|---|---|
copper | |||
bauxite/aluminum | |||
lead | |||
silver | |||
nickel | |||
uranium |
Generation
Each ore is naturally generated in the world. according to the source code (see below), here is a table with all the generation heights:
Ore Name | Min Height | Max Height | Number of ore per veins | Number of veins per Chunck |
---|---|---|---|---|
copper | 40 | 72 | 8 | 8 |
bauxite | 40 | 85 | 4 | 8 |
lead | 8 | 36 | 6 | 4 |
silver | 8 | 40 | 8 | 4 |
nickel | 8 | 24 | 6 | 2 |
uranium | 8 | 24 | 4 | 2 |
Code corresponding to the Ore Registration:
// OreConfig(builder, name, maxBlocksPerVeins, MinHeight, MaxHeight, MaxVeinsPerChunck)
ore_copper = new OreConfig(builder, "copper", 8, 40, 72, 8);
ore_bauxite = new OreConfig(builder, "bauxite", 4, 40, 85, 8);
ore_lead = new OreConfig(builder, "lead", 6, 8, 36, 4);
ore_silver = new OreConfig(builder, "silver", 8, 8, 40, 4);
ore_nickel = new OreConfig(builder, "nickel", 6, 8, 24, 2);
ore_uranium = new OreConfig(builder, "uranium", 4, 8, 24, 2);
(source: link)