3. Player Roles and Responsibilities - PXG-Arma/Wiki GitHub Wiki
Playable Roles
Category | Role | Description |
---|---|---|
Platoon Elements | Platoon Leader (PL) | Coordinates all elements, ensures mission success, either leading from the front or focusing on strategy. |
Logistics (Logi) | Manages resupply of ammo, medical supplies, and reinforcements; primarily a non-combat role. | |
TACP | Coordinates between ground and air elements, including CAS and logistics air support. | |
Squad Roles | Squad Leader (SL) | Frontline leader, coordinates squad and communicates with the Platoon Leader. |
Medic | Provides medical support to keep the squad combat-ready. | |
Light Anti-Tank (LAT) | Engages light armor and fortified positions. | |
Grenadier | Equipped with a 40mm grenade launcher for anti-infantry and signaling. | |
Breacher | Specializes in CQB, equipped with a shotgun, sidearm, and breaching tools. | |
Explosive Ordnance Disposal (EOD) | Handles mines, IEDs, and demolitions. | |
Automatic Rifleman (AR) | Provides suppressive fire with a Light Machine Gun (LMG). | |
Assistant Automatic Rifleman (AAR) | Supports AR with ammo and target spotting. | |
Support Teams | Medium Machine Gun (MMG) Team | Provides heavy suppressive fire, consisting of a Leader and Gunner. |
Medium Anti-Tank (MAT) Team | Engages heavy armor like MBTs and IFVs with powerful anti-tank weapons. | |
Heavy Anti-Tank (HAT) Team | Utilizes advanced anti-armor technology for extreme threats. | |
Anti-Air (AA) Team | Man-portable surface-to-air systems to counter enemy air threats. | |
Mortar Team | Provides indirect fire support with mortars, consisting of a Leader and Gunner. | |
Recon | Recon Leader | Oversees recon team, gathers intel on enemy positions. |
Recon Specialist | Medic/EOD hybrid, supports recon missions in isolated environments. | |
Recon Marksman | Precision shooter targeting high-value enemies. | |
Recon Drone Operator | Operates drones for surveillance and intel gathering. | |
Vehicle Crews | Armour Crewmen | Operates armored vehicles, including Commander, Driver, and Gunner roles. |
Pilot | Flies Fixed-Wing (planes) or Rotary (helicopters) for logistics or CAS, coordinating with FAC. |
Radio Callsigns
Unit Type | Callsign |
---|---|
PL (Platoon), Logistical and Support | |
Platoon | Platoon leader |
Logi | Logistical leader |
Medical | Corpsman team |
Engineer | Defense engineer |
EOD | Explosives engineer |
Mechanic | Vehicle repair engineer |
Squads | |
Alpha | 1st infantry squad |
Bravo | 2nd infantry squad |
Charlie | 3rd infantry squad |
Weapons Teams | |
** ** | Heavy Anti-Tank |
Archer | Anti-air (AA) |
Mantis | Medium Anti-Tank |
Kaze | Medium Machine Gun |
Hammer | Howitzer/mortar crew |
Recon | Recon team |
Armour | |
Badger | APC/recon vehicle crew |
** ** | IFV crew |
Rhino | MBT crew |
** ** | Self-propelled Artillery crew |
** ** | Self-Propelled Anti-Air crew |
Air | |
TACP | Tactical Air Control Party |
Raven | Helicopter transport |
Falcon | Helicopter CAS |
** ** | Transport plane |
Raptor | Fixed-wing CAS (drones/planes) |
Pilots & Drones
Being a pilot in Phoenix Group is a serious responsibility, especially when you're transporting 15 players into combat. We strive for high-quality gameplay and aim to avoid squad wipes, mass casualties, fireballs, and friendly fire from the skies. Here are some key guidelines to follow:
Rules for Pilots, TACP and Drone Operators |
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Patience is Key: You may get bored at times as a pilot. If you can't handle inactivity for 2 hours, piloting might not be for you. |
Avoid Metagaming: You will inevitably see Zeus spawn elements. Stay in-character and don't 'meta' it. |
Check Ride Required: You must have a check ride with the flight instructor before you're allowed to fly. |
Communication is Critical: Pilots must be able to aviate and communicate effectively. RADIO usage is vital. |
Engagement Authority: A TACP group or PL will tell you when to go hot. It’s their call, not yours. |
Landing Proficiency: You need to be able to land safely and consistently. |
Map and Flight Skills: You must be able to navigate the map while flying. |
Flight Mechanics: Carrying a full load of players changes how an air asset handles. Practice is essential. |
Night Operations: Flying at night with NVGs while using radios and targeting systems can be overwhelming. Prepare yourself. |
Asset Familiarity: If you're unfamiliar with an asset, practice before the op. Some assets have unique key binds. |
If you want to know how poor piloting can negatively impact the fun and experience of 30 players, find ADK, Darkling, or Zaz and ask them about the "Chernarus IR bomb mistakes."