Importing Files - PLUDevs/amethystforest GitHub Wiki

Importing Files Into The GameProject Folder

Textures

For this project all textures are to be in targa format, if you wish to import textures other than targa please speak to Patrick.

Meshes and animations

Unreal 4 makes this very simple: when importing animations, skeleton meshes, or static meshes it must always be in fbx format.


C++

When importing code make sure you are only pushing the files its self, do not include any build dependencies.

Misc

UASSET and UMAP files can be imported the same way as everything else, this includes blueprints.

Important

Do not push any other files up besides the changed files in the source and content folders. If you wish to push files from the binaries, config, saved, or intermediate folders please contact Patrick. Failure to do so can cause crashes.