Importing Files - PLUDevs/amethystforest GitHub Wiki
Importing Files Into The GameProject Folder
Textures
For this project all textures are to be in targa format, if you wish to import textures other than targa please speak to Patrick.
Meshes and animations
Unreal 4 makes this very simple: when importing animations, skeleton meshes, or static meshes it must always be in fbx format.
C++
When importing code make sure you are only pushing the files its self, do not include any build dependencies.
Misc
UASSET and UMAP files can be imported the same way as everything else, this includes blueprints.
Important
Do not push any other files up besides the changed files in the source and content folders. If you wish to push files from the binaries, config, saved, or intermediate folders please contact Patrick. Failure to do so can cause crashes.