Config - P-Plum/Pawprints-Wiki GitHub Wiki

There are three configuration files associated with Pawprints. Each can be edited to affect different aspects of the mod to customise the player experience. The following will detail how to edit these config files and what each thing does so you can tweak the mod to your liking!

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Configuration Basics

To edit the Pawprints config files, you must locate your .minecraft directory. It will be in the %appdata% folder or equivalent on your system. Navigate to the config folder and find the folder called Pawprints-VERSION (for example, Pawprints-1.0.0). Inside this folder there will be three different .cfg files that you should be able to open using any text editor, however for this runthrough it will use the default Notepad application.

Config files can also be accessed through the mod settings ingame. These are only able to be edited through the Minecraft starting screen, in which you must go to Mods -> Pawprints -> Config -> Desired config entry. Hover over the config option title to open a tooltip which describes what editing it will affect.

To make the Pawprints config settings return to their default values, exit your game, delete the Pawprints-specific config folder in your .minecraft directory and restart. Additionally, there is an option in the ingame config menu which allows you to return all, or specific, options to their default value.


General Config

The General Config file currently only contains two options to edit, both related to the mechanics of Acacia Buds.

  • Probability for dropping Acacia Buds - a 0.0 to 1.0 value ranging from 0% to 100% that affects how often Acacia Buds drop from trees.
  • Enables dropping of Acacia Buds - change to false to disable Acacia Buds dropping from trees.

Spawn Config

The Spawn Config file affects the natural spawns of all of the Animals in the mod.

  • BiomeDictionary types for spawning [Animal] - a string which can contain as many biome values as you wish. Only supports Types defined in Minecraft's Biome Dictionary, which can be found here. Animals will spawn in biomes generated by other mods, as long as the mod has assigned a Biome Dictionary Type to the biome.
  • Probability for spawning [Animal] - a 1-100 value ranging from 1% to 100% that affects how often the specified Animal spawns in the world.
  • Enables natural spawning of [Animal] - change to false to disable the specified Animal from spawning in the world.

World Gen Config

The World Gen Config file affects the natural spawns of all of the Plants and Structures in the mod.

  • Enables natural spawning of [Plant] - change to false to disable the specified Plant from spawning in the world.

  • Enables natural spawning of [Structure] - change to false to disable the specified Structure from spawning in the world.
  • Probability for spawning [Structure] - a 1-100 value ranging from 100% to 1% that affects how often the specified Structure spawns in the world. The lower the number, the more often it will spawn.