01 |
Moving Arena |
The Conveyer Belt which has the Obstacles attached to it must move continuously. The 10 obstacles must repeatedly return after the required time interval., |
02 |
Jumping Dino |
The Dino attached to Servo Motor must be initiated at an angle 10° and when Jump Button Is pressed it must jump to angle 90°. It must come back after 1 second to next position and get ready for Next Jump. |
03 |
Obstacles |
Obstacles are firmly attached to Conveyer Belt and Once it Hit Dino it will also make changes in Signals. |
04 |
Increase Difficulty of Game |
The Difficulty of the game is Increased by the Increasing the speed of the moving arena. The Obstacles travel at a faster rate with this. |
05 |
Display Score |
The Score will be displayed in the MATLAB & SIMULINK using Simulation Dashboard. (The Live Score Will Be Displayed and the End Score will be displayed) |
06 |
Sense Dino Hit |
There will be Limit Switch attached to the Dino once the Obstacle Hits the Dino the changes in the Electrical Signals stops the game. |
07 |
Lightings |
The RGB led used will glow according to the Situations of the game |
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I) When the Game is ON the LED’s will Glow white in Colour for 5 seconds |
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ii) During the Play it will Blink Green Corresponding to the Speed of the Game (Range: 2 sec – 20 msec) |
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iii) Once the Game is Over It will Blink Red for 10 seconds |
08 |
Sounds |
The Buzzer will beep once the Dino Jump for 5 milliseconds. |
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The Buzzer will beep after every 0.5 second once the game ends |
09 |
Starting the Game |
There will ON button that will make the Entire Game Start |
10 |
Receiving Jump Command |
The Push Button will trigger the Dino Jumping Command |
11 |
Ending of Game |
The game runs Continuously until the Gamer Makes mistake. Once the Dino Gets Hit the Display Monitor will Show the Final Score and game Conveyer Belt will Gets stop. |
12 |
Restarting the Game |
The Restart Button will enable that entire game gets restarted. |