3. Conceptual Design and Product Architecture - P-Division-2019-2020-Even/Repo-12 GitHub Wiki
2.1 Establishing Functions
| Sl.No |
Functions |
| 1 |
Moving Arena |
| 2 |
Jumping Dino |
| 3 |
Obstacles |
| 4 |
Increase Difficulty of Game |
| 5 |
Display Score |
| 6 |
Sense Dino Hit |
| 7 |
Lightings |
| 8 |
Sounds |
| 9 |
Starting the Game |
| 10 |
Receiving Jump Command |
| 11 |
Ending of Game |
| 12 |
Restarting the Game |
2.2 Function tree

2.3 Functional Clustering

2.3.1 Sub Systems Identified
Subsystem 01: Playing Arena Unit
Subsystem 02: Dino Control Unit
Subsystem 03: User Interactions Unit
Subsystem 04: Casing Unit
2.4 Establishing Means –Morphological Chart

2.5 Concept Generation
| 2.5.1 Concept 1 |
2.5.1 Concept 2 |
|
|
| 2.5.1 Concept 3 |
2.5.1 Concept 4 |
|
|
2.6 Concept Selection
2.6.1 Weightage to objective
| Sl.No. |
Objectives |
Weightage |
| 01. |
Entertaining |
10 |
| 02. |
Machine should be Semi-Automatic. |
09 |
| 03. |
Machine should be user friendly. |
07 |
| 04. |
Machine should be portable. |
06 |
2.6.2 Pugh Chart
| Objectives |
Concept 1 |
Concept 2 |
Concept 3 |
Concept 4 |
| Semi - Automatic |
00 |
00 |
Datum |
00 |
| Entertaining |
00 |
00 |
Datum |
00 |
| User - Friendly |
++ |
+ |
Datum |
+ |
| Portable |
++ |
+ |
Datum |
- |
| + Score |
26 |
13 |
00 |
7 |
| - Score |
00 |
00 |
00 |
-6 |
| Total |
26 |
13 |
00 |
1 |
2.6.3 Justification
| Concepts |
Objectives |
Score Given |
Justification |
| Concept 1 |
|
|
|
|
Semi - Automatic |
00 |
This system works almost similar to the datum |
|
Entertaining |
00 |
These features are similar to the datum |
|
User - Friendly |
14 |
it is easy to play and less complicated than datum |
|
Portable |
12 |
It can be fixed in any place easily and it is less weight compared to datum |
| Concept 2 |
|
|
|
|
Semi - Automatic |
00 |
This system works almost similar to the datum |
|
Entertaining |
00 |
This is similar to features of datum |
|
User - Friendly |
7 |
It is easy to play and less complicated than datum |
|
Portable |
6 |
It can be placed anywhere easily than datum |
| Concept 3 |
|
|
|
|
Semi - Automatic |
|
|
|
Entertaining |
|
|
|
User - Friendly |
|
|
|
Portable |
|
|
| Concept 4 |
|
|
|
|
Semi - Automatic |
00 |
This system works almost similar to datum |
|
Entertaining |
00 |
As the features of this is similar to the datum, so it is also entertaining like datum |
|
User - Friendly |
7 |
It is easy to play and less complicated than datum |
|
Portable |
-6 |
It can be placed anywhere but due to the working mechanisms, some complications occur |
2.6.4 Selected Design