2.Problem Definition - P-Division-2019-2020-Even/Repo-12 GitHub Wiki

Need Statement: A new shopping mall which has opened in Hubballi is interested to have an innovative interactive robotic game in their gaming center. Though claw machine was mentioned by the client as an example,she is not very keen on that game machine.

1.1 Question and Answer

Table 1: Question and Answer

Sl.No Question Answer Objective / Function / Constraint
01. Should the machine be automatic, semiautomatic or manual? Semiautomatic Objective
02. Machine should be fixed or portable? Fixed but able to port from one place to another Objective
03. What should be the maximum weight of Machine? Maximum 5 kg Constraint
04. What are the Dimensions of the machine ? Length:2 ft
Breadth:1 ft
Height:2 ft
Constraint
05. What is the maximum cost under which machine is made? ₹ 4000 Constraint
06. Is the Gaming Machine Single-Player or Multiplayer? Single-Player Function
07. What is the Minimum Play-time that Gaming Machine must offer? 3 Hours Constraint
08. Should the machine be user friendly? Yes Objective
09. What are the Other functions expected in the Gaming Machine? a)Background Music
b)Graphics
c)Display Highscore
Function
10. Must the Game be Entertaining ? Yes Objective

1.2 Basic Survey & Requirements

Table 2: Observation from literature survey

Sl.No Observation from Surveys Requirements
01 Weight of Machine Not More than 5 kg
02 Playtime It must be continuously able to play for 3 hours
03 Cost Cost should not exceed ₹ 4000
04 Entertainment People must not get bored while playing.
05 Portability It should be portable but fixed

1.3 Identifying Client's Objectives

Step 1: Prepare a list of design objectives

Table 3: Objectives identified

Sl.No Objective
01 Machine should be user friendly.
02 Machine should be Semi-Automatic.
03 Machine should be portable.
04 Machine should not provide any Electric Shock during the Play-hours.
05 Machine should be entertaining

Problem Definition Version 1.1

Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable and able to play continuously without providing any Electric Shock during the Play-hours.

1.4 Identify constraints

Step 2: Prepare a list of design constraints

Table 4: Identified Constraints

Sl.No Constraints
01 The maximum weight of Machine must be 5 kg.
02 Machine must not dimensionally exceed 1 * 2 * 2 ft.
03 The maximum cost under which machine is made is ₹ 4000.
04 The minimum Playback time that gaming machine must offer is 3 Hours.

Problem Definition Version 1.2

Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable but must be able get fixed. The weight of the Machine should not exceed 5 kg. The manufacturing Cost should not exceed ₹ 4000. The Gaming Machine and able to play continuously without providing any Electric Shock during the Play-hours, where the minimum Playback time that gaming machine must offer is 3 Hours.

1.5 Establish Functions

Step 1: Prepare a list of design functions

Table 5: Identified Functions

Sl.No Functions
01 Background Music
02 Increase difficulty with time
03 Able to display High Score
04 Graphics and Lights

Problem Definition Version 1.3

Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable but must be able get fixed. The weight of the Machine should not exceed 5 kg. The manufacturing Cost should not exceed ₹ 4000. The Gaming Machine and able to play continuously without providing any Electric Shock during the Play-hours, where the minimum Playback time that gaming machine must offer is 3 Hours. The Machine must facilitate Background Music, Graphics and Lights for entertainment. The machine must have the ability to Increase the Difficulty with time and able to display High Score at the end of the Game.
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