2.Problem Definition - P-Division-2019-2020-Even/Repo-12 GitHub Wiki
Need Statement: A new shopping mall which has opened in Hubballi is interested to have an innovative interactive robotic game in their gaming center. Though claw machine was mentioned by the client as an example,she is not very keen on that game machine.
Table 1: Question and Answer
Sl.No | Question | Answer | Objective / Function / Constraint |
---|---|---|---|
01. | Should the machine be automatic, semiautomatic or manual? | Semiautomatic | Objective |
02. | Machine should be fixed or portable? | Fixed but able to port from one place to another | Objective |
03. | What should be the maximum weight of Machine? | Maximum 5 kg | Constraint |
04. | What are the Dimensions of the machine ? | Length:2 ft Breadth:1 ft Height:2 ft |
Constraint |
05. | What is the maximum cost under which machine is made? | ₹ 4000 | Constraint |
06. | Is the Gaming Machine Single-Player or Multiplayer? | Single-Player | Function |
07. | What is the Minimum Play-time that Gaming Machine must offer? | 3 Hours | Constraint |
08. | Should the machine be user friendly? | Yes | Objective |
09. | What are the Other functions expected in the Gaming Machine? | a)Background Music b)Graphics c)Display Highscore |
Function |
10. | Must the Game be Entertaining ? | Yes | Objective |
Table 2: Observation from literature survey
Sl.No | Observation from Surveys | Requirements |
---|---|---|
01 | Weight of Machine | Not More than 5 kg |
02 | Playtime | It must be continuously able to play for 3 hours |
03 | Cost | Cost should not exceed ₹ 4000 |
04 | Entertainment | People must not get bored while playing. |
05 | Portability | It should be portable but fixed |
Step 1: Prepare a list of design objectives
Table 3: Objectives identified
Sl.No | Objective |
---|---|
01 | Machine should be user friendly. |
02 | Machine should be Semi-Automatic. |
03 | Machine should be portable. |
04 | Machine should not provide any Electric Shock during the Play-hours. |
05 | Machine should be entertaining |
Problem Definition Version 1.1 |
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Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable and able to play continuously without providing any Electric Shock during the Play-hours. |
Step 2: Prepare a list of design constraints
Table 4: Identified Constraints
Sl.No | Constraints |
---|---|
01 | The maximum weight of Machine must be 5 kg. |
02 | Machine must not dimensionally exceed 1 * 2 * 2 ft. |
03 | The maximum cost under which machine is made is ₹ 4000. |
04 | The minimum Playback time that gaming machine must offer is 3 Hours. |
Problem Definition Version 1.2 |
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Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable but must be able get fixed. The weight of the Machine should not exceed 5 kg. The manufacturing Cost should not exceed ₹ 4000. The Gaming Machine and able to play continuously without providing any Electric Shock during the Play-hours, where the minimum Playback time that gaming machine must offer is 3 Hours. |
Step 1: Prepare a list of design functions
Table 5: Identified Functions
Sl.No | Functions |
---|---|
01 | Background Music |
02 | Increase difficulty with time |
03 | Able to display High Score |
04 | Graphics and Lights |
Problem Definition Version 1.3 |
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Design a Semi-Automatic entertaining Gaming Machine that is User-friendly, which is portable but must be able get fixed. The weight of the Machine should not exceed 5 kg. The manufacturing Cost should not exceed ₹ 4000. The Gaming Machine and able to play continuously without providing any Electric Shock during the Play-hours, where the minimum Playback time that gaming machine must offer is 3 Hours. The Machine must facilitate Background Music, Graphics and Lights for entertainment. The machine must have the ability to Increase the Difficulty with time and able to display High Score at the end of the Game. |