6. Interface Performance Specification - P-Division-2019-2020-Even/Repo-09 GitHub Wiki
Subsystems Identified
1. Target Handling Unit2. Gun handling Unit3. Casing and Interface Unit
Target Handling Unit |
Gun handling Unit |
Casing and Interface Unit |
Material Interaction |
- |
- |
Data Interaction |
- |
:heavy_check_mark: |
Spatial Interaction |
- |
:heavy_check_mark: |
Gun Handling Unit |
Target handling Unit |
Casing and Interface Unit |
Material Interaction |
- |
- |
Data Interaction |
:heavy_check_mark: |
- |
Spatial Interaction |
- |
- |
Casing and Interface Unit |
Gun handling Unit |
Target handling Unit |
Material Interaction |
- |
- |
Data Interaction |
- |
:heavy_check_mark: |
Spatial Interaction |
- |
:heavy_check_mark: |
Interface Performance Specifications
Target Handling Unit |
Gun handling Unit |
Casing and Interface Unit |
Material Interaction |
- |
- |
Data Interaction |
- |
Score is added.LED turns off for 3 sec.Target becomes inactive for 3 sec. |
Spatial Interaction |
- |
Degrees of freedom=0The interface unit is completely fixed with target handling unit. |
Gun Handling Unit |
Target handling Unit |
Casing and Interface Unit |
Material Interaction |
- |
- |
Data Interaction |
Laser light is sent as data to this unit. |
- |
Spatial Interaction |
- |
- |
Casing and Interface Unit |
Gun handling Unit |
Target handling Unit |
Material Interaction |
- |
- |
Data Interaction |
- |
Maintains time during the game. |
Spatial Interaction |
- |
Degrees of freedom=0 |