3. Conceptual Design and Product Architecture - P-Division-2019-2020-Even/Repo-09 GitHub Wiki
2.1 Establishing Functions
Sl.No |
Functions |
1 |
Timed entry and exit of targets |
2 |
Sense shots |
3 |
Fall when shot |
4 |
Rearrangement of targets |
5 |
Sideways movement of gun |
6 |
Angular movement of gun |
7 |
One shot at a time |
8 |
Display current score |
9 |
Indicate when game is over |
10 |
Casing |
2.2 Function Tree
2.3 Functional Clustering
Sub Systems Identified
1. Target handling unit
2. Gun handling unit
3. Interface unit
4. Casing
2.4 Establishing Means-Morphological Chart
2.5 Concept Generation
2.5.1: Conceptual Design-1
2.5.2: Conceptual Design-2
2.5.3: Conceptual Design-3
2.5.4: Conceptual Design-4
2.6 Concept Selection
2.6.1 Weightage to Objective
Sl.No. |
Objective |
Weightage |
1 |
Interactive |
9 |
2 |
Aesthetics |
7 |
3 |
Portability |
5 |
4 |
User-friendly |
6 |
5 |
Difficulty levels |
5 |
2.6.2 Pugh Chart
Objectives |
Weightage |
Concept 1 |
Concept 2 |
Concept 3 |
Concept 4 |
Interactive |
9 |
+ |
++ |
DATUM |
- |
Aesthetics |
7 |
- |
++ |
DATUM |
+ |
Portability |
5 |
- |
- |
DATUM |
+ |
User-friendly |
6 |
- |
+ |
DATUM |
+ |
Difficulty level |
5 |
+ |
+ |
DATUM |
-- |
+ Score |
|
14 |
43 |
0 |
18 |
- Score |
|
18 |
5 |
0 |
19 |
Total |
|
-4 |
38 |
0 |
-1 |
2.6.3 Justification
Concepts |
Objectives |
Score Given |
Justification |
Concept 1 |
Interactive |
+ |
This concept involves a bit more player to machine interaction due to varying positions of targets. |
|
Aesthetics |
- |
The Datum looks better than this. |
|
Portability |
- |
Has a larger structure, hence not so easily portable. |
|
User-friendly |
- |
Not so user-friendly. |
|
Difficulty Level |
+ |
Difficulty increases with varying positions of targets which are not easily predictable. |
Concept 2 |
Interactive |
++ |
This provides much more interaction than the Datum. |
|
Aesthetics |
++ |
Looks much more attractive than the Datum and can attract all age groups. |
|
Portability |
- |
Has a larger structure, hence not so easily portable. |
|
User-friendly |
+ |
It's user-friendly to a huge extent. |
|
Difficulty Level |
+ |
Increasing difficulty level with various rounds providing unpredictable positions to the targets, much enjoyed by the user. |
Concept 3 |
Interactive |
DATUM |
|
|
Aesthetics |
DATUM |
|
|
Portability |
DATUM |
|
|
User-friendly |
DATUM |
|
|
Difficulty Level |
DATUM |
|
Concept 4 |
Interactive |
- |
Does not provide player to machine interaction to a great level. |
|
Aesthetics |
+ |
Looks better than the Datum. |
|
Portability |
+ |
Easily portable than the Datum because of it's lighter weight and smaller size. |
|
User-friendly |
+ |
It's user-friendly to a huge extent. |
|
Difficulty Level |
-- |
Easily predictable positions of the targets because of which not much difficulty offered to the player. |