DevClient(English) - OsuSync/Sync GitHub Wiki
(Game)Client synchronization component
Description
The synchronization of the Client class is to receive and send the message content to the program in the game.You can implement this class for taking a communication between ingame and live chat.
Client Class Methods/Members
Member Name | Type/Access | Description |
---|---|---|
Author | string get | Client Author Name |
ClientName | string get | Client Name |
EventBUs | BaseEventDispatcher<IClientEvent> | Client event trigger/receiver |
NickName | string get; protected set | The unique name of the identity user (ID) that identifies the source of the game |