DevClient(English) - OsuSync/Sync GitHub Wiki

(Game)Client synchronization component

Description

The synchronization of the Client class is to receive and send the message content to the program in the game.You can implement this class for taking a communication between ingame and live chat.

Client Class Methods/Members

Member Name Type/Access Description
Author string get Client Author Name
ClientName string get Client Name
EventBUs BaseEventDispatcher<IClientEvent> Client event trigger/receiver
NickName string get; protected set The unique name of the identity user (ID) that identifies the source of the game