Starter Deck - Orhu/Summer2023Project GitHub Wiki
Starter Deck
- Slash — Basic melee attack, deals 1x damage. / Skeleton — An enemy appears in the dungeon.
- Slash — Basic melee attack, deals 1x damage. / Skeleton — An enemy appears in the dungeon.
- Slash — Basic melee attack, deals 1x damage. / Skeleton — An enemy appears in the dungeon.
- Mana Bullet — Basic ranged attack, deals 1x damage. / Slime — An enemy appears in the dungeon.
- Mana Bullet — Basic ranged attack, deals 1x damage. / Slime — An enemy appears in the dungeon.
- Mana Bullet — Basic ranged attack, deals 1x damage. / Slime — An enemy appears in the dungeon.
- Bomb — Create a bomb on the ground where you are standing. Deals 2x damage and destroys some obstacles. / Rock — An obstacle appears in the dungeon.
- + 2 booster packs
Card Descriptions
[Needs to be Updated]
Player
- Slash: Attacks in a 120 degree arc in front of the player (the player automatically faces towards targeted enemies), 2s cooldown.
- Bomb: Create a bomb on the ground where you are standing. Deals 2x damage and destroys some obstacles.
- Shield Bash: Attacks in a 90 degree arc in front of the player stunning any enemies hit by the attack, 4s cooldown.
- Shield: Blocks all incoming attacks so long as the player holds down the button, up to 3 seconds. Nullifies all damage from all attacks (no matter how many connect during the duration of the ability), but also slows player movement to 25% of normal. Cooldown is 1.5 times the amount of time the button is held for, rounded up to the second.
- Parry: Blocks damage from the next incoming attack that lands within 2 seconds and immediately damages whatever enemy attacked for 1.5x damage. 4s cooldown.
Dungeon
- Skeleton: Adds one ticket for a basic skeleton enemy (basic melee attacks only) into the enemy selection list (note: this assumes we are using a ticket-based method for weighted random selection of enemies to fill rooms)
- Slime: Adds one ticket for a medium slime enemy. Slimes divide when defeated into two slimes of the next lowest size and only die when they are the smallest size. (large -> medium -> small)
- Rocks: An obstacle that cannot be moved through. Can be destroyed by anything explosive. (note: when selecting obstacles for a room, select template room layouts that only use obstacles present in the dungeon cards.)
- Spikes: An obstacle that damages the player when stepped on. Deals half a heart of damage.