Player Stats - Orhu/Summer2023Project GitHub Wiki
Overview
This page records player stats and how they are upgraded over the course of a run. With the exception of Health, all stats can be upgraded 12 times, with each upgrade providing a linear (or diminishing in Wisdom's case) growth to the stat. Health can be upgraded 13 times.
Across an average run, the player will want to increase their stats in order to keep up with the increasing difficulty and enemy health on deeper floors. Upgrading health is universally helpful, while the other three stats depend heavily on the type of deck the player is running on a given run. Attack is useful in Aggro, Ranged, and Control decks, but not in Burn decks where damage is dealt via status effects. Speed is useful in Aggro and Burn decks where the player is often close to enemies, but not as much so in Ranged and Control decks where the player is able to keep distance between themselves and enemies. Wisdom is useful in Aggro, Ranged, and Control decks where many spells have long cooldowns or there is a need for spells to be constantly available to play. All stats can be useful in any deck, however some can be more useful than others.
List of Stats
- Health — Max health determines the maximum amount of HP the player can have at any given time. The stat begins at 3 hearts (12 HP) and maxes out at 16 Hearts (64HP). This stat increases by +1 hearts (+4HP) per upgrade, requiring 13 upgrades to max out. Whenever the player upgrades this stat, they also heal for 1 heart (4HP). Hearts are displayed in the top left corner of the main UI and, when health is maxed out, will contain 2 rows of eight hearts.
- Attack — Attack is a multiplier that determines the amount of damage dealt by the player's attacks. Each attack the player casts will be multiplied by this value. This stat begins at 1 and maxes out at 5. This stat increases by +0.33 per upgrade (every third upgrade increases attack by +0.34), requiring 12 upgrades to max out. If a player attack would deal a non-integer amount of damage when multiplied by the player's attack stat, the resulting value is rounded down to the nearest integer after all other modifiers to attack have been applied.
- Speed — Speed determines how fast the player moves. The stat begins at 4 tiles/s and maxes out at 8 tiles/s. This stat increases by 0.33 tiles/s per upgrade* (every third upgrade increases speed by +0.34 tiles/s), requiring 12 upgrades to max out.
- Wisdom — Wisdom applies a percentage reduction to all card cooldowns (not action time). This stat is tracked via points, each of which corresponds to a percentage reduction in cooldown time. This stat begins at 0 points (0%) and maxes out at 12 points (75%). This stat increases by 1 point per upgrade, requiring 12 upgrades to max out. The first point of wisdom adds 10% cooldown reduction, with each subsequent point adding 1% less cooldown reduction than the last until point 6, at which point all additional points add 5% cooldown reduction.