Dungeon Effects - Orhu/Summer2023Project GitHub Wiki

PLACEHOLDER is a pseudo-currency that determines the difficulty of the dungeon. For each PLACEHOLDER gained, enemies gain additional health and harder variants of enemies become more likely to spawn (higher cost rooms are preferred over lower cost rooms). One PLACEHOLDER is gained each time the player progresses a floor and may be gained in other places.

You need at least 1 PLACEHOLDER for minibosses to spawn (no minibosses on floor 1).

  • Enemy Augments Enemy Augment

    • Horde: Enemies have less health but a lot more spawn. (burn)
    • Elite: Enemies have more health but less spawn. (aggro)
    • Swords: More melee enemies will spawn. (ranged, burn)
    • Spears: More ranged enemies will spawn. (aggro, control)
    • Tanks: Enemies deal reduced damage but have more health. (control)
    • Rioters: Enemies deal increased damage but have less health. (ranged)

    Funny

    • Pranksters: Enemies explode when they die.
    • Loaded Enemies: Enemies will always drop gold when killed.

    Enemy Type

    • Undead: Only undead spawn
    • Goblins: Only goblins spawn
    • Slimes: Only slimes spawn
    • Rats: Only rats spawn
  • Dungeon Zones Utility

    • Treasury: Gold drops more often.
    • Colosseum: More miniboss rooms will spawn. (generally good for gaining more cards)
    • Labyrinth: Floor is twice as large. (fun exploration or something idk, double the number of special rooms though)
    • Throne Room: Boss room spawns next to the stairs. (if you're done collecting cards/need to move forward quickly)
    • Marketplace: All shops will appear. (time for a shopping spree)
    • Bonfire: Heal to full health at the start of the next floor. (low on health)
    • Treasure Hoard: Additional Treasure Rooms will spawn. (1 for each PLACEHOLDER you have)

    Weird/Boring

    • Courtyard: No miniboss.

    Funny

    • Wet Floors: All floors are slippery.
    • Wrath: Occasionally, the Dungeon Master will bring down their fist upon the dungeon.
    • Spikes: Everything is spikey. (take at your own risk)
    • Gold-Plated Armor: While you have gold, taking damage causes you to drop gold instead of losing health.