Configuration - OreCruncher/DynamicSurroundings GitHub Wiki
The configuration file for Dynamic Surroundings can be found in ./minecraft/config/dsurround. Please note that other configuration options are available using the Biome Configuration and Dimension Configuration systems.
# Configuration file
##########################################################################################################
# aurora
#--------------------------------------------------------------------------------------------------------#
# Options that control Aurora behavior and rendering
##########################################################################################################
aurora {
# Whether to enable Aurora processing on server/client [default: true]
B:Enabled=true
# Animate Aurora so it waves [default: true]
B:Animate=true
# Allow Auroras with multiple bands [default: true]
B:"Multiple Bands"=true
# true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
B:"Height Player Relative"=true
# Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
S:"Player Fixed Height"=64.0
# Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
I:"Spawn Offset"=150
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Options for controlling biome sound/effects
##########################################################################################################
biomes {
# Biomes alias list [default: ]
S:"Biomes Alias" <
>
}
##########################################################################################################
# block
#--------------------------------------------------------------------------------------------------------#
# Options for defining block specific sounds/effects
##########################################################################################################
block {
# Configuration files for configuring Block sounds and behavior [default: ]
S:"Config Files" <
>
##########################################################################################################
# effects
#--------------------------------------------------------------------------------------------------------#
# Options for disabling various block effects
##########################################################################################################
effects {
# Enable Bubble Jets under water [default: true]
B:"Enable Bubbles"=true
# Enable Dust motes dropping from blocks [default: true]
B:"Enable Dust Motes"=true
# Enable Fire Jets in lava [default: true]
B:"Enable Fire Jets"=true
# Enable Firefly effect around plants [default: true]
B:"Enable Fireflies"=true
# Enable Fountain jets [default: true]
B:"Enable Fountain"=true
# Enable Steam Jets where lava meets water [default: true]
B:"Enable Steam"=true
}
}
##########################################################################################################
# fog
#--------------------------------------------------------------------------------------------------------#
# Options that control the various fog effects in the client
##########################################################################################################
fog {
# Allow desert fog when raining [default: true]
B:"Desert Fog"=true
# Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Desert Fog Factor"=1.0
# Enable biome specific fog density and color [default: true]
B:"Biomes Fog"=true
# Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Biomes Fog Factor"=1.0
# Higher the player elevation the more haze that is experienced [default: true]
B:"Elevation Haze"=true
# Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Elevation Haze Factor"=1.0
# Calculate haze as a band at cloud height rather than gradient to build height [default: true]
B:"Elevation Haze as Band"=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
general {
# Block radius/range around player for special effect application [range: 16 ~ 64, default: 16]
I:"Special Effect Range"=64
# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
S:"Default Minimum Rain Strength"=0.0
# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
S:"Default Maximum Rain Strength"=1.0
# Rain strength threshold for when thunder can be triggered [range: 0.0 ~ 1.0, default: 0.5]
S:"Default Thunder Effect Threshold"=0.5
# Configuration files for customization [default: ]
S:"External Configuration Files" <
>
}
##########################################################################################################
# logging
#--------------------------------------------------------------------------------------------------------#
# Defines how Dynamic Surroundings logging will behave
##########################################################################################################
logging {
# Enables/disables online version checking [default: true]
B:"Enable Online Version Check"=true
# Enables/disables debug logging of the mod [default: false]
B:"Enable Debug Logging"=true
}
##########################################################################################################
# player
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound and effects the player entity
##########################################################################################################
player {
# Suppress player's potion particles from rendering [default: false]
B:"Suppress Potion Particles"=true
# Controls display of damage pop-offs when an entity is damaged [default: true]
B:"Damage Popoffs"=true
# Amount of health bar remaining to trigger player hurt sound (0 disable) [range: 0 ~ 10, default: 8]
I:"Hurt Threshold"=8
# Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
I:"Hunger Threshold"=8
##########################################################################################################
# potion hud
#--------------------------------------------------------------------------------------------------------#
# Options for the Potion HUD overlay
##########################################################################################################
"potion hud" {
# Enable display of potion icons in display [default: true]
B:Enable=true
# Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.75]
S:Transparency=0.75
# Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.75]
S:"Display Scale"=1.0
# Area of the display the Potion HUD is displayed (0 upper left, 1 upper right) [range: 0 ~ 1, default: 1]
I:"HUD Location"=1
# Offset from top of screen [range: 0 ~ 2147483647, default: 5]
I:"Vertical Offset"=5
# Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
I:"Horizontal Offset"=5
}
}
##########################################################################################################
# rain
#--------------------------------------------------------------------------------------------------------#
# Options that control rain effects in the client
##########################################################################################################
rain {
# Volume scale factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
S:"Sound Level"=1.0
# Reset rain/thunder when all players sleep [default: true]
B:"Reset Rain on Sleep"=true
# Always override Vanilla rain sound even when dimension is blacklisted [default: true]
B:"Always Override Sound"=true
# Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
I:"Particle Count Base"=100
# Base time rain is active, in ticks [range: 0 ~ 2147483647, default: 12000]
I:"Active duration of rain, constant"=12000
# Variable amount of ticks rain is active, added to the base [range: 0 ~ 2147483647, default: 12000]
I:"Active duration of rain, variable"=12000
# Base time rain is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
I:"Inactive duration of rain, constant"=12000
# Variable amount of ticks rain is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
I:"Inactive duration of rain, variable"=168000
# Base time storm (thunder) is active, in ticks [range: 0 ~ 2147483647, default: 3600]
I:"Active duration of thunder, constant"=3600
# Variable amount of ticks storm (thunder) is active, added to the base [range: 0 ~ 2147483647, default: 12000]
I:"Active duration of thunder, variable"=12000
# Base time storm (thunder) is inactive, in ticks [range: 0 ~ 2147483647, default: 12000]
I:"Inactive duration of thunder, constant"=12000
# Variable amount of ticks storm (thunder) is inactive, added to the base [range: 0 ~ 2147483647, default: 168000]
I:"Inactive duration of thunder, variable"=168000
}
##########################################################################################################
# sound
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound effects
##########################################################################################################
sound {
# Enable biome background and spot sounds [default: true]
B:"Enable Biomes Sounds"=true
# Master volume scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5]
S:"Master Sound Scale Factor"=0.5
# Enable Footstep sound effects [default: true]
B:Footsteps=true
# Volume scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15]
S:"Footsteps Sound Factor"=0.15
# Enable player Jump sound effect [default: true]
B:"Jump Sound"=true
# Enable Weapon Swing sound effect [default: true]
B:"Swing Sound"=true
# Enable Item Crafted sound effect [default: true]
B:"Crafting Sound"=true
# Enable Bow Pull sound effect [default: true]
B:"Bow Pull Sound"=true
# Automatically configure sound channels [default: true]
B:"Autoconfigure Channels"=true
# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
I:"Number Normal Channels"=28
# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
I:"Number Streaming Channels"=4
# Sounds to block from playing [default: [dsurround:bison]]
S:"Blocked Sounds" <
dsurround:bison
>
# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
I:"Sound Culling Threshold"=20
# Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]]
S:"Culled Sounds" <
^minecraft:liquid.*
minecraft:mob.sheep.say
minecraft:mob.chicken.say
minecraft:mob.cow.say
minecraft:mob.pig.say
>
# Individual sound volume scaling factors [default: ]
S:"Sound Volume" <
>
}
##########################################################################################################
# speechbubbles
#--------------------------------------------------------------------------------------------------------#
# Options configuring SpeechBubbles
##########################################################################################################
speechbubbles {
# Enables/disables speech bubbles above player heads [default: true]
B:"Enable SpeechBubbles"=true
# Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
S:"Display Duration"=7.0
# Range at which a Speech Bubble is visibile. Filtering occurs server side. [range: 1.4E-45 ~ 3.4028235E38, default: 32.0]
S:"Visibility Range"=32.0
}
- The Dust and Aurora effects can be disabled by a player by altering the configuration. This does not affect the server or other players attached.