Sounds in the Mod - OreCruncher/BetterRain GitHub Wiki
The following sounds are provided with Dynamic Surroundings. Note that a single sound could be made up of several different ogg files. When played Minecraft will randomly select one of the ogg files defined for the sound. When referencing the sound in a configuration make sure you prefix it with dsurround
so that Minecraft knows where to find it. (Example: dsurround:rain
or dsurround:forest
).
Sound Name | Type | Comments |
---|---|---|
rain | weather | The rain patter noise that plays when rain splashes on the ground. |
dust | weather | The dust hiss that plays when sandstorms occur in the desert. |
ice | ambient | Spot sound for ice cracking. |
frog | ambient | Spot sound for frog croaks. |
wind | ambient | Background sound for Hills, Mountains, etc. |
crickets | ambient | Background night sound for Forest, Plains, etc. |
forest | ambient | Background sound for Forests during the day. |
beach | ambient | Background sound for Beaches. |
river | ambient | Background sound for Rivers. |
taiga | ambient | Background sound for Taigas. |
jungle | ambient | Background sound for Jungle. |
soulsand | ambient | Spot sound for Soul Sand blocks. |
theend | ambient | Background sound for The End dimension. |
owl | ambient | Spot sound for owl hoots. |
underground | ambient | Background sound when underground. |
rockfall | ambient | Spot sound for rocks falling. |
monstergrowel | ambient | Spot sound for monster growl. |
waterdrops | ambient | Spot sound for water drips. |
wolf | ambient | Spot sound for wolf howls. |
underocean | ambient | Background sound when underwater in Ocean. |
underriver | ambient | Background sound when underwater in River. |
underdeepocean | ambient | Background sound when underwater in Deep Ocean. |
whale | ambient | Spot sound for whales. |
seagulls | ambient | Spot sound for seagulls at Beaches/Oceans. |
wolf | ambient | Spot sound for Wolf howls at night in Taiga. |
jump | ambient | The “huh” sound that plays when jumping. |
bees | ambient | Bee buzz around Forestry bee hives. |
insectcrawl | ambient | Skittering spot sound for monster egg blocks. |
insectbuzz | ambient | Combo gnatt/grasshopper for grass blocks, crops, Savanna. |
gnatt | ambient | Higher pitched insect buzz spot sound. |
grasshopper | ambient | Spot sound for grasshopper taking wing. |
crocodile | ambient | Spot sound for growling crocs in swamps. |
rattlesnake | ambient | Spot sound for rattle snakes in desert. |
elephant | ambient | Spot sound for elephant trumpets in Savanna. |
hiss | ambient | Cat like hiss spot sound for grass and monster egg blocks. |
breathing | ambient | Block sound for netherbrick while in the Nether. |
newsprint | ambient | Spot sound for bookshelf blocks. |
pageflip | ambient | Spot sound for bookshelf block. |
pageflipheavy | ambient | Spot sound for bookshelf block. |
bookshelf | ambient | Spot sound combining newsprint, pageflip, and pageflipheavy. |
craftng | ambient | Plays when a player crafts an item in a crafting grid. |
bison | ambient | Sound of a bison growl in Plains. |
primates | ambient | Sound of gorilla, monkeys, etc. for Jungles. |
bowpull | ambient | Plays when a player pulls back on a bow to shoot. |
heartbeat | ambient | Plays when player health <= 40%. |
tummy | ambient | Plays when player hunger bar <= 40%. |
The sounds that Dynamic Surroundings play are positional. This means that there is a location in the Minecraft world that is the source of the sound. The closer the player is to that location, the louder the sound.
Background sounds in Dynamic Surroundings have their position based on the current player location. This means as a player moves the sound moves with them. The effect is that the sound feels like a background sound track.
A spot sound is positional and does not move. When it starts to play it is located at the player location at that point in time. If the player moves while it is still playing the volume will decrease because the distance between the player and the sound origin will be greater. If the player moves back it will gain in volume because the distance is less.
When configuring new sounds for a pack, the Minecraft /playsound
command can be very useful. Example:
/playsound dsurround:wolf OreCruncher ~ ~ ~ 0.1
This command plays the dsurround:wolf
sound at the player OreCruncher
. The ~
act as place holders for coordinates, and the 0.1
is the volume at which to play the sound. You can vary the volume up and down to find out the volume you want to configure in biome config files. The volume parameter is a floating point value, and it could be very small (0.00000001), or very large (128.0).
The volume level does two things when the Minecraft sound system plays a sound:
- How loud the sound plays.
- How far away the sound can be heard.
Generally, the volume is between 0.0 (no sound) and 1.0 (full volume). Volumes that are 1.0 typically fade out at 16 blocks; volumes less than 1.0 fade out sooner. A volume level greater than 1.0 still plays at full volume, but have a fade range greater than 16. The higher the volume, the greater the fade range.