Sounds in the Mod - OreCruncher/BetterRain GitHub Wiki

The following sounds are provided with Dynamic Surroundings. Note that a single sound could be made up of several different ogg files. When played Minecraft will randomly select one of the ogg files defined for the sound. When referencing the sound in a configuration make sure you prefix it with dsurround so that Minecraft knows where to find it. (Example: dsurround:rain or dsurround:forest).

Sound Name Type Comments
rain weather The rain patter noise that plays when rain splashes on the ground.
dust weather The dust hiss that plays when sandstorms occur in the desert.
ice ambient Spot sound for ice cracking.
frog ambient Spot sound for frog croaks.
wind ambient Background sound for Hills, Mountains, etc.
crickets ambient Background night sound for Forest, Plains, etc.
forest ambient Background sound for Forests during the day.
beach ambient Background sound for Beaches.
river ambient Background sound for Rivers.
taiga ambient Background sound for Taigas.
jungle ambient Background sound for Jungle.
soulsand ambient Spot sound for Soul Sand blocks.
theend ambient Background sound for The End dimension.
owl ambient Spot sound for owl hoots.
underground ambient Background sound when underground.
rockfall ambient Spot sound for rocks falling.
monstergrowel ambient Spot sound for monster growl.
waterdrops ambient Spot sound for water drips.
wolf ambient Spot sound for wolf howls.
underocean ambient Background sound when underwater in Ocean.
underriver ambient Background sound when underwater in River.
underdeepocean ambient Background sound when underwater in Deep Ocean.
whale ambient Spot sound for whales.
seagulls ambient Spot sound for seagulls at Beaches/Oceans.
wolf ambient Spot sound for Wolf howls at night in Taiga.
jump ambient The “huh” sound that plays when jumping.
bees ambient Bee buzz around Forestry bee hives.
insectcrawl ambient Skittering spot sound for monster egg blocks.
insectbuzz ambient Combo gnatt/grasshopper for grass blocks, crops, Savanna.
gnatt ambient Higher pitched insect buzz spot sound.
grasshopper ambient Spot sound for grasshopper taking wing.
crocodile ambient Spot sound for growling crocs in swamps.
rattlesnake ambient Spot sound for rattle snakes in desert.
elephant ambient Spot sound for elephant trumpets in Savanna.
hiss ambient Cat like hiss spot sound for grass and monster egg blocks.
breathing ambient Block sound for netherbrick while in the Nether.
newsprint ambient Spot sound for bookshelf blocks.
pageflip ambient Spot sound for bookshelf block.
pageflipheavy ambient Spot sound for bookshelf block.
bookshelf ambient Spot sound combining newsprint, pageflip, and pageflipheavy.
craftng ambient Plays when a player crafts an item in a crafting grid.
bison ambient Sound of a bison growl in Plains.
primates ambient Sound of gorilla, monkeys, etc. for Jungles.
bowpull ambient Plays when a player pulls back on a bow to shoot.
heartbeat ambient Plays when player health <= 40%.
tummy ambient Plays when player hunger bar <= 40%.

The sounds that Dynamic Surroundings play are positional. This means that there is a location in the Minecraft world that is the source of the sound. The closer the player is to that location, the louder the sound.

Background sounds in Dynamic Surroundings have their position based on the current player location. This means as a player moves the sound moves with them. The effect is that the sound feels like a background sound track.

A spot sound is positional and does not move. When it starts to play it is located at the player location at that point in time. If the player moves while it is still playing the volume will decrease because the distance between the player and the sound origin will be greater. If the player moves back it will gain in volume because the distance is less.

Adjusting Sound

When configuring new sounds for a pack, the Minecraft /playsound command can be very useful. Example:

/playsound dsurround:wolf OreCruncher ~ ~ ~ 0.1

This command plays the dsurround:wolf sound at the player OreCruncher. The ~ act as place holders for coordinates, and the 0.1 is the volume at which to play the sound. You can vary the volume up and down to find out the volume you want to configure in biome config files. The volume parameter is a floating point value, and it could be very small (0.00000001), or very large (128.0).

Minecraft Sound Volume Parameters

The volume level does two things when the Minecraft sound system plays a sound:

  • How loud the sound plays.
  • How far away the sound can be heard.

Generally, the volume is between 0.0 (no sound) and 1.0 (full volume). Volumes that are 1.0 typically fade out at 16 blocks; volumes less than 1.0 fade out sooner. A volume level greater than 1.0 still plays at full volume, but have a fade range greater than 16. The higher the volume, the greater the fade range.

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