Configuration - OreCruncher/BetterRain GitHub Wiki
The configuration file for Dynamic Surroundings can be found in ./minecraft/config/dsurround. Please note that other configuration options are available using the Biome Configuration and Dimension Configuration systems.
# Configuration file
aurora {
# Animate Aurora [default: true]
B:Animate=true
# Whether to enable Aurora processing on server/client [default: true]
B:Enabled=true
# true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
B:"Height Player Relative"=true
# Allow Auroras with multiple bands [default: true]
B:"Multiple Bands"=true
# Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
S:"Player Fixed Height"=64.0
# Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
I:"Spawn Offset"=150
}
biomes {
# Configuration files for configuring Biome Registry [default: ]
S:"Config Files" <
>
}
block {
# Configuration files for configuring Block sounds and behavior [default: ]
S:"Config Files" <
>
}
dimensions {
# Configuration files for configuring Dimension Registry [default: ]
S:"Config Files" <
>
}
fog {
# Enable biome specific fog density and color [default: true]
B:"Biome Fog"=true
# Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Biome Fog Factor"=1.0
# Allow desert fog when raining [default: true]
B:"Desert Fog"=true
# Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Desert Fog Factor"=1.0
# Higher the player elevation the more haze that is experienced [default: true]
B:"Elevation Haze"=true
# Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
S:"Elevation Haze Factor"=1.0
}
general {
# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
S:"Default Maximum Rain Strength"=1.0
# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
S:"Default Minimum Rain Strength"=0.0
# Adjust cloud graphics based on configured cloud height [default: true]
B:"Fancy Cloud Handling"=true
# Block radius/range around player for special effect application [range: 8 ~ 32, default: 16]
I:"Special Effect Range"=16
}
logging {
# Enables/disables debug logging of the mod [default: false]
B:"Enable Debug Logging"=false
# Enables/disables online version checking [default: true]
B:"Enable Online Version Check"=true
}
player {
# Controls display of damage popoffs when an entity is damaged [default: true]
B:"Damage Popoffs"=true
# Suppress player's potion particles from rendering [default: false]
B:"Suppress Potion Particles"=false
"potion hud" {
# Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
S:"Display Scale"=0.5
# Enable display of potion icons in display [default: true]
B:Enable=true
# Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
I:"Left Offset"=5
# Offset from top of screen [range: 0 ~ 2147483647, default: 5]
I:"Top Offset"=38
# Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
S:Transparency=0.5
}
}
rain {
# Always override Vanilla rain sound even when dimension is blacklisted [default: true]
B:"Always Override Sound"=true
# Allow desert dust when raining [default: true]
B:"Desert Dust"=true
# Reset rain/thunder when all players sleep [default: true]
B:"Reset Rain on Sleep"=true
# Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
S:"Sound Level"=1.0
}
sound {
# Automatically configure sound channels [default: true]
B:"Autoconfigure Channels"=true
# Sounds to block from playing [default: ]
S:"Blocked Sounds" <
>
# Enable sound when bow is pulled [default: true]
B:"Bow Pull Sound"=true
# Enable sound when item crafted [default: true]
B:"Crafting Sound"=true
# Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]]
S:"Culled Sounds" <
^minecraft:liquid.*
minecraft:mob.sheep.say
minecraft:mob.chicken.say
minecraft:mob.cow.say
minecraft:mob.pig.say
>
# Enable biome sounds [default: true]
B:"Enable Biome Sounds"=true
# Enable footstep sounds [default: true]
B:Footsteps=true
# Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.3]
S:"Footsteps Sound Factor"=0.3
# Enable sound effect when jumping [default: true]
B:"Jump Sound"=true
# Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5]
S:"Master Sound Scale Factor"=0.5
# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
I:"Number Normal Channels"=28
# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
I:"Number Streaming Channels"=4
# Ticks between water and lava sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
I:"Sound Culling Threshold"=20
# Enable weapons swing sound effect when attacking [default: true]
B:"Swing Sound"=true
}
- The Dust and Aurora effects can be disabled by a player by altering the configuration. This does not affect the server or other players attached.