sm_redbots_manager_debug |
0 |
Enables debug mode for the bot manager. |
sm_redbots_manager_debug_actions |
0 |
Enables debug mode for bot actions. |
sm_redbots_manager_mode |
0 |
The current mode of the bot manager controlling how bots are added.0 = summoned by vote1 = summoned by players using ready status toggle2 = summoned only when the wave starts |
sm_redbots_manager_bot_lineup_mode |
0 |
How the mod handles bot team composition.0 = random classes1 = classes by RED players' preferences2 = class must be chosen by a RED player3 = class by player preference or chosen |
sm_redbots_manager_use_custom_loadouts |
0 |
Allows bots to spawn in the game with their own unique set of weapons. |
sm_redbots_manager_kick_bots |
1 |
Kicks all active bots when the wave completed or failed. |
sm_redbots_manager_min_players |
3 |
Minimum amount of human players and Defender bots required to start the game. It serves as a baseline and is adjusted based on the mission difficulty. Only used in mode MANAGER_MODE_MANUAL_BOTS. |
sm_redbots_manager_defender_team_size |
6 |
The ideal team size of Red team. This value is factored in calculating how many bots to add appropriately. |
sm_redbots_manager_ready_cooldown |
30.0 |
Delay before anyone can be ready again. |
sm_redbots_manager_keep_bot_upgrades |
0 |
TBD |
sm_redbots_manager_bot_upgrade_interval |
0.1 |
The time (in seconds) between each upgrade purchase the bot does during the Upgrade behavior. Set to -1 to use random variance. |
sm_redbots_manager_bot_use_upgrades |
1 |
Allow bots to purchase upgrades. |
sm_redbots_manager_bot_buyback_chance |
5 |
Chance the bot decides to buyback into the game while dead. |
sm_redbots_manager_bot_buy_upgrades_chance |
50 |
Chance the bot decides to buy upgrades after respawning. |
sm_redbots_manager_bot_max_tank_attackers |
3 |
Maximum amount of bots that are allowed to focus on Tank. |
sm_redbots_manager_bot_aim_skill |
0 |
Method of bot aiming:0 = normal1 = more reactive2 = way more reactive |
sm_redbots_manager_bot_reflect_skill |
1 |
How bot uses airblast:0 = normal1 = improved against players2 = improved against players and projectiles |
redbots_manager_bot_reflect_chance |
100.0 |
Percentage chance bot will reflect incoming projectiles. Only used when sm_redbots_manager_bot_reflect_skill is ≥ 2. |
sm_redbots_manager_bot_backstab_skill |
0 |
How bot backstabs:0 = backstab based on player's angles1 = backstab based on when knife is raised |
sm_redbots_manager_bot_hear_spy_range |
3000.0 |
Range (HU/s) at which bots will react to visible robot Spy laughter. |
sm_redbots_manager_extra_bots |
1 |
How many more extra bots are allowed to be added. |
sm_redbots_manager_bot_notice_spy_time |
0.0 |
How long before bots react to Spy robot laughter. |