5. CONCEPT EVALUATION AND PRODUCT ARCHITECTURE - O-division-2021-2022-Even/Repo-14 GitHub Wiki

ASSIGN WEIGHTS TO THE OBJECTIVE

SL NO OBJECTIVES WEIGHTS
1 Overcoming the obstacle 4
2 Portable 3
3 User freindly 4
4 Attack 5
5 Defend 5

PUGH CHART FOR THE FOUR ALTERNATIVES DESIGN SHOWN

SL NO OBJECTIVES WEIGHTS DESIGN 1 DESIGN 2 DESIGN 3 DESIGN 4
1 Overcoming the obstacle 4 - Datum ++ +
2 Portable 3 - Datum + -
3 User freindly 4 0 Datum + 0
4 Attack 5 0 Datum + ++
5 Defend 5 ++ Datum + +
TOTAL 3 Datum 25 16

JUSTIFICATION FOR PUGH CHART

SL NO Objective Score Allowcated Justification
1 Overcoming the obstacle -4 Not very safe due to open rotating blade
Portable -3 Not so expensive
user friendly 0
Defence 10 Defence is good
Attack 0 It can grab other bot and bring it closer to its blade
2 Overcoming the obstacle Datum Selected as datum
Portable Datum Selected as datum
User friendly
Defence Datum Selected as datum
Attack Datum Selected as datum
3 Overcoming the obstacle 14 No sharp moving parts/blades
Portable -4 Expensive as too many mechanical parts will be used in its firing system
user friendly 6 Unique
Defence 0 Defence is good as it can dodge opponents attack
Attack 10 It can attack on opponent from a distance
4 Overcoming the obstacle 0 Swinging hammer is safer than sharp rotating blade
Portable 0 Not so expensive
User friendly -10 No special system for defense
Defence 5 Equipped with a sledging hammer
Attack -3 Less complex

PRODUCT ARCHITECTURE

FUNCTION CLUSTERING

function tree

SI.NO SUB SYSTEM
1 Helping user in targeting the enemies
2 Attacking on opponents
3 Stop moving and alert user when a obstacle is detected
4 It will move in random direction in order to defend itself
5 It will climb small obstacles

INTERACTING BETWEEN SUBSTEMS

MOVEMENT BLADE MOVEMENT ARM MOVEMENT RANGE FIRING
SPACIAL YES YES NO
DATA NO NO YES
MATERIAL NO NO NO
MOVEMENT BLADE MOVEMENT ARM MOVEMENT RANGE FIRING
SPACIAL YES NO NO
DATA NO NO NO
MATERIAL NO NO NO
MOVEMENT BLADE MOVEMENT ARM MOVEMENT RANGE FIRING
SPACIAL NO YES YES
DATA NO NO NO
MATERIAL NO NO NO
MOVEMENT BLADE MOVEMENT ARM MOVEMENT RANGE FIRING
SPACIAL NO YES NO
DATA NO NO YES
MATERIAL NO NO NO