Setup - Nyemse/SPEARHEAD GitHub Wiki
Basic Installation
- Download an official version from the releases page if you haven't already.
- Drag the main RBXM file in to your game.
- Follow the instructions for each model included in the file.
- Once all models are ungrouped, installation is finished!
Animations
SPEARHEAD is a mostly keyframe-dependent system. Since Roblox doesn't support shared animations, you must reupload any animations you'd like to use. Each version includes additional files that can be used to reupload SPEARHEAD's default animations.
How to reupload the default animations.
- A couple of animation rigs are included with Spearhead, they must be in workspace if you wish to edit them.
- Switch to the "AVATAR" tab in studio, and select "Animation Editor"
- Click on the rig you'd like to reupload animations from.
- In the top left of the animation editor, you'll see the name of the current animation and three dots to the right of it. Click on the three dots, hover over "Load", and pick the animation you'd like to upload.
- After the animation has loaded, click the dots again and click on "Publish to Roblox".
- Upload it as a new asset (If you want to use SPEARHEAD in a group, make sure the Creator of the new asset is set to the group itself, not an individual user). Once this is done this animation will now appear in your Toolbox in both Inventory > My Animations and Creations > Animations.
- Navigate to the newly uploaded animation in the Toolbox, right click on it, and click "Copy Asset ID".
- In the Explorer window, navigate to ReplicatedStorage > SPH_Assets > Animations. This folder houses all of SPEARHEAD's animations.
- Find the animation you're reuploading, and replace its AnimationId property with the ID you copied earlier from the Toolbox.
- Now this animation will use the updated ID and will work in any game under the same owner.
- Repeat these steps for each animation you need. If for example, your game doesn't need the "AK" rifle anims, you don't need to reupload them.
- If you'd like to create your own animations, visit the Custom Animations page.