WorldGuard Flags - Nutty101/NPC-Police GitHub Wiki
Jail Configuration Flags
np-jailcell {jail shortname}
This flag will define a region as a jail cell. This is only used to determine if a player is in a jail cell for the nighttime, or daytime bounty flags.
np-extendedjail {jail shortname}
This defines a region as a jail, even though it may not be assigned specifically to a jail.
Bounty Flags
np-af-bounty {#}
Sets the bounty to assign to the player when they are auto flagged in a region.
np-af-cooldown
Sets the interval at which the bounty can be applied to a player.
np-bnty-damage {#}
How much bounty to assign to a user for damage to an NPC in the region. Overrides all other defaults
np-bnty-pvp {#}
How much bounty to assign to a user for PVP damage to another player in the region. Overrides all other defaults
np-bnty-murder {#}
How much bounty to assign to a user for murdering another player or NPC in the region. Overrides all other defaults
np-bnty-escaped {#}
How much bounty to add or subtract per second when a user has a status of escaped in the region. Overrides all other defaults
np-bnty-wanted {#}
How much bounty to add or subtract per second when a user has a status of wanted in the region. Overrides all other defaults
np-bnty-max {#}
The maximum allowed bounty size this region will allow to be assessed. Overrides all other defaults
Wanted Level Flags
np-wanted-change {NONE, MINIMUM, LOW, MEDIUM, HIGH}
If the users wanted level is lower than this setting, it will auto bring them up to this level
np-wanted-force {NONE, MINIMUM, LOW, MEDIUM, HIGH}
Forces the users wanted level to the setting, no matter their current setting
np-kick-type {onArrest-Server, OnArrest-World, OnChange-Server, OnChange-World}
Sets the kick type for this region
np-kick-location {ServerName or WorldName}
Sets the location to kick a user out to [ServerName or WorldName]
np-deny-wntmin {NONE, MINIMUM, LOW, MEDIUM, HIGH}
Denies entry into this if a player has a wanted level below this setting.
np-deny-wntmax {NONE, MINIMUM, LOW, MEDIUM, HIGH}
Denies entry into this if a player has a wanted level above this setting.
np-npc-wanted {NONE, MINIMUM, LOW, MEDIUM, HIGH}
Any NPC killed in this zone will award this wanted setting, does not override an NPC with specific settings
Activity Flags
np-noarrest
This flag will define a region as no arrests. The NPCs will not alert guards, and no bounties will be added in this region.
np-mon-pvp
This flag will tag an area as PVP monitored, assign this to global if you wish to enable this for an entire world. When players PVP and a guard is in range, they will gain a bounty level. The player attacking will be warned by the closest guard, then if they continue they will be wanted and have a bounty assessed to them. The player being attacked will get the same, single hit = warning, continued fighting will result in a bounty.
- I am going to work on this a bit more down the road to allow a player to fight back and not be arrested as long as the initiating player is still attacking them.
np-mon-murder
This flag will flag are an area so that any murders in it will not get any bounty or wanted status. Useful if you want to have a region for a whole area but allow a PVP pit without the guards interacting.
np-mon-assault
Sets an area to not be monitored for assaults. NPC guards will not react to anyone assaulting NPCs here.
np-regionguard
This region will become the guard. All actions will be recorded as if an NPC guard had sight of the event.
Wanted Status Flags
np-af
Sets an area to auto flag users who entire it with a wanted status. This can be stacked with requiresight to only assign that status if an NPC can see the player.
np-af-requiresight
Toggles if an area flagged as af (Auto flag) requires an NPC to have sight of the player. Good for thief missions, etc
np-af-caught
A message to say to a player when they are flagged by the region. Variables work in this message.