Theory - NocturnalWisp/Tynted-Engine GitHub Wiki
The next few pages will introduce you into the topics of ECS, Game & Scene management, and Events.
ECS is the most important topic demonstrated in Tynted Engine. Much of the implementation is based off of resources that will be on the last page of the Theory part of the Wiki. I recommend reading through these pages as they are the main reason for the creation of this engine, and it is useful knowledge in game programming in general.
Game and Scene management will go through the various generalizations, and implementation techniques utilized in the theoretical area of the engine. They help you as the game programmer to implement whatever you need to make your game run the way you want it to.
Events will skim through the general C# implementation, and explain the importance of events in the engine. That page will also introduce topics such as communication between systems, and the best way to make sure to reduce Class Coupling to a minimum.
I hope you find the theory of these to be well explained, and get you on your way to using Tynted Engine in the best way you can!