Trickle Bounties - No-Not-Jaden/NotBounties GitHub Wiki
Trickle Bounties make bounties last longer on the server. Claiming a bounty could increase your own bounty, or losing a bounty may not remove it completely. For example, I could have a bounty of 100 currency, and you kill me to claim it. 50% of the bounty could be cashed out to you in currency, 25% of the bounty could be added to your own bounty, and 25% of the bounty could remain as my bounty.
Configuration
Here is information about the configuration options for this feature which can be found in the trickle-bounties
configuration section in the config.yml file. Note that given-reward
and bounty-transfer
do not have to add up to 1. It may be more or less depending on your desired outcome.
Given Reward
The given-reward
option controls what percent of the bounty is given to the player who claimed the bounty as currency. Usually this is a number from 0 (0%) to 1 (100%).
# the ratio of the bounty that is physically rewarded to the person who claimed the bounty (they get the currency)
# 1 = all, 0.5 = half, 0 = none
given-reward: 1
Bounty Transfer
The bounty-transfer
option controls what percent of the bounty is transferred to the bounty of the player who just claimed the first bounty. Usually this is a number from 0 (0%) to 1 (100%). Ex: If bounty-transfer
is set to 0.5, and you claim a bounty, half of the bounty that you just claimed will be added to your bounty.
# the ratio of the bounty that is transferred to the person who claimed the bounty
bounty-transfer: 0
Require Bounty
The require-bounty
option controls whether a bounty transfer needs the claimer to have a bounty before transferring. If this is set to true, the remainder of the transfer should be rewarded as currency to any claimer that doesn't have a bounty.
# whether the player claiming the bounty will need a bounty on themselves for a trickle bounty to activate
require-bounty: true
Natural Death Bounty Loss
The natural-death-bounty-loss
option controls how much of your bounty is lost on death. This can be a number from 0 (0%) to 1 (100%).
# the percent of the player's bounty that is lost when a player has a natural death (not from another player)
# 0 = 0% 0.25 = 25% 1 = 100%
natural-death-bounty-loss: 0
given-reward
and bounty-transfer
don't add up to 1?
What if If these 2 options add to a number greater than 1, then currency will be duplicated. For some, this is a desired outcome, and for others, this is a major bug. If these 2 options add to a number less than 1, then part of the claimed bounty will stay on the person and won't be rewarded to the claimer.