Trickle Bounties - No-Not-Jaden/NotBounties GitHub Wiki

Trickle Bounties make bounties last longer on the server. Claiming a bounty could increase your own bounty, or losing a bounty may not remove it completely. For example, I could have a bounty of 100 currency, and you kill me to claim it. 50% of the bounty could be cashed out to you in currency, 25% of the bounty could be added to your own bounty, and 25% of the bounty could remain as my bounty.

Configuration

Here is information about the configuration options for this feature which can be found in the trickle-bounties configuration section in the config.yml file. Note that given-reward and bounty-transfer do not have to add up to 1. It may be more or less depending on your desired outcome.

Given Reward

The given-reward option controls what percent of the bounty is given to the player who claimed the bounty as currency. Usually this is a number from 0 (0%) to 1 (100%).

  # the ratio of the bounty that is physically rewarded to the person who claimed the bounty (they get the currency)
  # 1 = all, 0.5 = half, 0 = none
  given-reward: 1

Bounty Transfer

The bounty-transfer option controls what percent of the bounty is transferred to the bounty of the player who just claimed the first bounty. Usually this is a number from 0 (0%) to 1 (100%). Ex: If bounty-transfer is set to 0.5, and you claim a bounty, half of the bounty that you just claimed will be added to your bounty.

  # the ratio of the bounty that is transferred to the person who claimed the bounty
  bounty-transfer: 0

Require Bounty

The require-bounty option controls whether a bounty transfer needs the claimer to have a bounty before transferring. If this is set to true, the remainder of the transfer should be rewarded as currency to any claimer that doesn't have a bounty.

  # whether the player claiming the bounty will need a bounty on themselves for a trickle bounty to activate
  require-bounty: true

Natural Death Bounty Loss

The natural-death-bounty-loss option controls how much of your bounty is lost on death. This can be a number from 0 (0%) to 1 (100%).

  # the percent of the player's bounty that is lost when a player has a natural death (not from another player)
  # 0 = 0%  0.25 = 25%  1 = 100%
  natural-death-bounty-loss: 0

What if given-reward and bounty-transfer don't add up to 1?

If these 2 options add to a number greater than 1, then currency will be duplicated. For some, this is a desired outcome, and for others, this is a major bug. If these 2 options add to a number less than 1, then part of the claimed bounty will stay on the person and won't be rewarded to the claimer.