Importing Mixamo Animations - NitroxNova/humanizer GitHub Wiki

In version 2, you can find the animation import node in the Authoring Scene. Click on the node, and a dialouge with some options should show up in the inspector on the right. Hit the run checkbox to generate the resource. You can find the mixamo character in data/animations/mixamo_character/mixamo_reduced.fbx

In version 3 you will need the Import Plugin installed, and the mixmo_reduced will be at addons/humanizer_import/animation/mixamo_reduced.fbx. This is the reduced mesh that you will upload to www.Mixamo.com
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Hit 'Next' and select whatever animation you want
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Use the Download button, make sure 'FBX binary(.fbx)' and 'with skin' are enabled. The other options are up to you, then push 'Download'
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Now you'll want to make a new folder in the res://data/input/animation. I've called it 'rpg' for this example, The foldername will determine what library name the animations are saved to. The filenames will become the animation name. You can add -loop to the filename to make the animation loop
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Then from the toolbar, select tools > humanizer import> animations
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Select the folder, you can see that the library name and input folder change. You can toggle the root bone motion as well, which will transfer all the hip movement to the root bone instead.

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When you hit run it will throw errors, this is expected. You can find the animation library resource in the res://data/generated/animation. If there is already a file there with that name it will be incremented.
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You can now use the AnimationLibrary Resource and manually add it to an AnimationTree, or Export it in a ZIP File to be loaded at run-time