XML_YieldInfos - Nightinggale/Medieval_Tech GitHub Wiki
YieldInfos in XML\Terrain\CIV4YieldInfos.xml
Civ4 BtS version: http://modiki.civfanatics.com/index.php/Civ4YieldInfos
| Tag | Description | |
|---|---|---|
| bCargo | REMOVED - Cargo is defined as everything before YIELD_HAMMERS | |
| iBuyPriceLow | minimum buying price | |
| iBuyPriceHigh | maximum buying price | |
| iSellPriceDifference | added to current buying price to determine selling price | |
| iPriceChangeThreshold | ? number of units sold after which there is a chance of price change | |
| iPriceCorrectionPercent | ||
| iNativeBuyPrice | ||
| iNativeSellPrice | ||
| iNativeConsumptionPercent | ||
| iNativeHappy | selling this to natives improves relationship | |
| iHillsChange | yield change on Hill tiles | |
| iPeakChange | yield change on Peak tiles | |
| iLakeChange | yield change on Lake tiles (any water domain surrounded by land) | |
| iCityChange | Unknown. Might affect the city center plot yields | |
| iMinCity | minimum yield per turn that a city can have | |
| iAIWeightPercent | ||
| iAIBaseValue | ||
| iNativeBaseValue | ||
| iPower | affects AI calculation of player's estimated relative military power | |
| iAsset | affects calculation of player's score | |
| ColorType | refers to a color specified in Interface/Civ4ColorVals.xml | |
| UnitClass | unitclass for yield (when as a unit in transport) | |
| iTextureIndex | ? index to GameFonts | |
| iWaterTextureIndex | ? index to GameFonts for when yield produced on Water tiles | |
| Icon | path to .dds "button" icon | |
| HightlightIcon | ||
| Button | ||
| bIsArmor | X | REMOVED - replaced by YieldGroup_Armor() |
| bIsMilitary | X | |
| bIsNativeTrade | X | |
| bIsMustBeDiscovered | X | REMOVED - autogenerated by DLL based on civics |
| iLatitudeModifiers | X | ?? |
| iLatitude | X | ?? |