XML_YieldInfos - Nightinggale/Medieval_Tech GitHub Wiki

YieldInfos in XML\Terrain\CIV4YieldInfos.xml

Civ4 BtS version: http://modiki.civfanatics.com/index.php/Civ4YieldInfos

Tag Description
bCargo REMOVED - Cargo is defined as everything before YIELD_HAMMERS
iBuyPriceLow minimum buying price
iBuyPriceHigh maximum buying price
iSellPriceDifference added to current buying price to determine selling price
iPriceChangeThreshold ? number of units sold after which there is a chance of price change
iPriceCorrectionPercent
iNativeBuyPrice
iNativeSellPrice
iNativeConsumptionPercent
iNativeHappy selling this to natives improves relationship
iHillsChange yield change on Hill tiles
iPeakChange yield change on Peak tiles
iLakeChange yield change on Lake tiles (any water domain surrounded by land)
iCityChange Unknown. Might affect the city center plot yields
iMinCity minimum yield per turn that a city can have
iAIWeightPercent
iAIBaseValue
iNativeBaseValue
iPower affects AI calculation of player's estimated relative military power
iAsset affects calculation of player's score
ColorType refers to a color specified in Interface/Civ4ColorVals.xml
UnitClass unitclass for yield (when as a unit in transport)
iTextureIndex ? index to GameFonts
iWaterTextureIndex ? index to GameFonts for when yield produced on Water tiles
Icon path to .dds "button" icon
HightlightIcon
Button
bIsArmor X REMOVED - replaced by YieldGroup_Armor()
bIsMilitary X
bIsNativeTrade X
bIsMustBeDiscovered X REMOVED - autogenerated by DLL based on civics
iLatitudeModifiers X ??
iLatitude X ??
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