Tag
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Description
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Class
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UniqueNames
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UniqueName
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Special
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Capture
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Unitclass provided on capture of this unit
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Combat
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?? M:C specific, refers to basicinfos/unitcombatinfos.xml
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Domain
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Domain type on which unit moves, refers to basicinfos/domaininfos.xml
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DefaultUnitAI
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decision script followed by ai for this unit, refers to basicinfos/unitaiinfos.xml
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DefaultProfession
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default profession for unit (note, the owning civ must have access to this profession!)
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bNativesInvalid
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invalid for Native players
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bEuropeInvalid
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invalid for "King" <iseurope></iseurope> players
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bColonialInvalid
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invalid for Colonial players
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Invisible
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unit has a "type" of invisibility from basicinfos/invisibleinfos.xml
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SeeInvisible
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unit can see others with this "type" of invisibility, from basicinfos/invisibleinfos.xml
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Strategy
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strategic text advice displayed on ingame menu mouseovers under "Sid's tips:"
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Help
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X
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bGraphicalOnly
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bNoBadGoodies
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unit gets no bad results from goodyhuts (gameinfo/goodyinfos.xml entries with <bbad></bbad>1 )
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bOnlyDefensive
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unit cannot attack
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bNoCapture
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bQuickCombat
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?? may suppress combat animations
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bRivalTerritory
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can move through rival territory without Open Borders
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bMilitaryProduction
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counts as "military unit" for purposes of stuff that gives bonus to military production
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bFound
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? can found a city
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bInvisible
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?? not sure how this works with invisible above
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bNoDefensiveBonus
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no defensive bonus from fortifying or cities
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bCanMoveImpassable
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can move through impassable terrain (<bimpassable></bimpassable> in terraininfos.xml)
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bCanMoveAllTerrain
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can move through all tiles
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bFlatMovementCost
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movement point cost is 1 per tile regardless of terrain
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bIgnoreTerrainCost
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bMechanized
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?? graphical effect suppressing animations
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bLineOfSight
|
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bHiddenNationality
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Hidden Nationality eg Privateers
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bAlwaysHostile
|
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bTreasure
|
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is a Treasure (move to city & sell, etc)
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bAnimal
|
X
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UnitClassUpgrades
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UnitClassUpgrade
Tag
|
Description
|
UnitClassUpgradeType
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bUnitClassUpgrade
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UnitAIs
|
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UnitAI
Tag
|
Description
|
UnitAIType
|
bUnitAI
|
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NotUnitAIs
|
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UnitAI
Tag
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Description
|
UnitAIType
|
bUnitAI
|
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Builds
|
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can perform the following Build actions from units/buildinfos.xml
Build
Tag
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Description
|
BuildType
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bBuild
|
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PrereqBuilding
|
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requires buildingclass to complete construction of unit
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PrereqOrBuildings
|
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PrereqOrBuilding
Tag
|
Description
|
BuildingClass
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bPrereq
|
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ProductionTraits
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trait from civilizations/traitinfos.xml that applies bonus to producing this unit
ProductionTrait
Tag
|
Description
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ProductionTraitType
|
iProductionTrait
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iAIWeight
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? affects AI propensity to build this unit
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YieldCosts
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Yield costs to produce
YieldCost
Tag
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Description
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YieldType
|
iCost
|
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iHurryCostModifier
|
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iAdvancedStartCost
|
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points paid to buy during advanced start setup
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iAdvancedStartCostIncrease
|
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incremental points paid to buy each additional during advanced start setup
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iEuropeCost
|
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base cost to buy in Europe screen
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TradeScreenTypes
|
X
|
TradeScreenType
Tag
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Description
|
TradeScreen
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iPricePercent
|
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iEuropeCostIncrease
|
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incremental points paid to buy each additional in Europe screen
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iImmigrationWeight
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iImmigrationWeightDecay
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iMinAreaSize
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iMoves
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move points per turn
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bCapturesCargo
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iWorkRate
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base rate at which unit performs Build actions
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iWorkRateModifier
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? increase in base build rate
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iMissionaryRateModifier
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? increase in missionary "skill"
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TerrainImpassables
|
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list of terrains which are impassable for unit
TerrainImpassable
Tag
|
Description
|
TerrainType
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bTerrainImpassable
|
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FeatureImpassables
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features impassable for this unit
FeatureImpassable
Tag
|
Description
|
FeatureType
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bFeatureImpassable
|
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TerrainNatives
|
X
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TerrainNative
Tag
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Description
|
TerrainType
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bTerrainNative
|
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FeatureNatives
|
X
|
FeatureNative
Tag
|
Description
|
FeatureType
|
bFeatureNative
|
|
BonusNatives
|
X
|
BonusNative
Tag
|
Description
|
BonusType
|
bBonusNative
|
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EvasionBuildings
|
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has small chance to "escape" combat to a nearby city with evasionbuilding
EvasionBuilding
Tag
|
Description
|
BuildingClass
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bEvasion
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iCombat
|
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Base combat rating
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iXPValueAttack
|
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experience points from defeating this unit when attacking
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iXPValueDefense
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experience points from defeating this unit when defending
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iWithdrawalProb
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chance of withdrawing from combat rather than being destroyed
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iCityAttack
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bonus to city attack
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iCityDefense
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bonus to city defense
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iHillsAttack
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iHillsDefense
|
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TerrainAttacks
|
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TerrainAttack
Tag
|
Description
|
TerrainType
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iTerrainAttack
|
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TerrainDefenses
|
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TerrainDefense
Tag
|
Description
|
TerrainType
|
iTerrainDefense
|
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FeatureAttacks
|
|
FeatureAttack
Tag
|
Description
|
FeatureType
|
iFeatureAttack
|
|
FeatureDefenses
|
|
FeatureDefense
Tag
|
Description
|
FeatureType
|
iFeatureDefense
|
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UnitClassAttackMods
|
|
UnitClassAttackMod
Tag
|
Description
|
UnitClassType
|
iUnitClassMod
|
|
UnitClassDefenseMods
|
|
UnitClassDefenseMod
Tag
|
Description
|
UnitClassType
|
iUnitClassMod
|
|
UnitCombatMods
|
|
UnitCombatMod
Tag
|
Description
|
UnitCombatType
|
iUnitCombatMod
|
|
DomainMods
|
|
DomainMod
Tag
|
Description
|
DomainType
|
iDomainMod
|
|
FreeBuildingClass
|
X
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YieldModifiers
|
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% bonus to production of yield
YieldModifier
Tag
|
Description
|
YieldType
|
iYieldMod
|
|
YieldChanges
|
|
flat bonus to production of yield
YieldChange
Tag
|
Description
|
YieldType
|
iChange
|
|
BonusYieldChanges
|
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increase when working a tile that contains a Bonus
BonusYieldChange
Tag
|
Description
|
YieldType
|
iChange
|
|
bLandYieldChanges
|
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can produce yields on land domain
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bWaterYieldChanges
|
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can produce yields on water domain (note can't use both)
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iBombardRate
|
|
bombard value (cannon/artillery city bombardment)
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SpecialCargo
|
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DomainCargo
|
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iCargo
|
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iRequiredTransportSize
|
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transport slots required
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iAsset
|
|
used in player score calculation
|
iPower
|
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used by ai to estimate player military strength
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iNativeLearnTime
|
|
iStudentWeight
|
|
iTeacherWeight
|
|
iAnimalPatrolWeight
|
X
|
iAnimalAttackWeight
|
X
|
ProfessionMeshGroups
|
|
UnitMeshGroups
Tag
|
Description
|
ProfessionType
|
fMaxSpeed
|
fPadTime
|
iMeleeWaveSize
|
iRangedWaveSize
|
UnitMeshGroup
|
|
FormationType
|
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HotKey
|
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bAltDown
|
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bShiftDown
|
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bCtrlDown
|
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iHotKeyPriority
|
|
FreePromotions
|
|
FreePromotion
Tag
|
Description
|
PromotionType
|
bFreePromotion
|
|
LeaderPromotion
|
|
iLeaderExperience
|
|
ProfessionsNotAllowed
|
X
|
ProfessionNotAllowed
Tag
|
Description
|
VoidProfessionType
|
bIsNotAllowed
|
|
KnightDubbingWeight
|
X
|
iCasteAttribute
|
X
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bPreventFounding
|
X
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bPreventTraveling
|
X
|
EducationUnitClass
|
X
|
RehibilitateUnitClass
|
X
|
LaborForceUnitClass
|
X
|
iTradeBonus
|
X
|
ConvertsToYield
|
X
|
ConvertsToBuildingClass
|
X
|
ConvertsToGold
|
X
|
iOrderPriority
|
X
|