XML_UnitInfos - Nightinggale/Medieval_Tech GitHub Wiki

UnitInfos in XML\Units\CIV4UnitInfos.xml

Civ4 BtS version: http://modiki.civfanatics.com/index.php/Civ4UnitInfos

Tag Description
Class
UniqueNames UniqueName
Tag Description
Special
Capture Unitclass provided on capture of this unit
Combat ?? M:C specific, refers to basicinfos/unitcombatinfos.xml
Domain Domain type on which unit moves, refers to basicinfos/domaininfos.xml
DefaultUnitAI decision script followed by ai for this unit, refers to basicinfos/unitaiinfos.xml
DefaultProfession default profession for unit (note, the owning civ must have access to this profession!)
bNativesInvalid invalid for Native players
bEuropeInvalid invalid for "King" <iseurope></iseurope> players
bColonialInvalid invalid for Colonial players
Invisible unit has a "type" of invisibility from basicinfos/invisibleinfos.xml
SeeInvisible unit can see others with this "type" of invisibility, from basicinfos/invisibleinfos.xml
Strategy strategic text advice displayed on ingame menu mouseovers under "Sid's tips:"
Help X
bGraphicalOnly
bNoBadGoodies unit gets no bad results from goodyhuts (gameinfo/goodyinfos.xml entries with <bbad></bbad>1 )
bOnlyDefensive unit cannot attack
bNoCapture
bQuickCombat ?? may suppress combat animations
bRivalTerritory can move through rival territory without Open Borders
bMilitaryProduction counts as "military unit" for purposes of stuff that gives bonus to military production
bFound ? can found a city
bInvisible ?? not sure how this works with invisible above
bNoDefensiveBonus no defensive bonus from fortifying or cities
bCanMoveImpassable can move through impassable terrain (<bimpassable></bimpassable> in terraininfos.xml)
bCanMoveAllTerrain can move through all tiles
bFlatMovementCost movement point cost is 1 per tile regardless of terrain
bIgnoreTerrainCost
bMechanized ?? graphical effect suppressing animations
bLineOfSight
bHiddenNationality Hidden Nationality eg Privateers
bAlwaysHostile
bTreasure is a Treasure (move to city & sell, etc)
bAnimal X
UnitClassUpgrades UnitClassUpgrade
Tag Description
UnitClassUpgradeType
bUnitClassUpgrade
UnitAIs UnitAI
Tag Description
UnitAIType
bUnitAI
NotUnitAIs UnitAI
Tag Description
UnitAIType
bUnitAI
Builds can perform the following Build actions from units/buildinfos.xml
Build
Tag Description
BuildType
bBuild
PrereqBuilding requires buildingclass to complete construction of unit
PrereqOrBuildings PrereqOrBuilding
Tag Description
BuildingClass
bPrereq
ProductionTraits trait from civilizations/traitinfos.xml that applies bonus to producing this unit
 ProductionTrait
Tag Description
ProductionTraitType
iProductionTrait
iAIWeight ? affects AI propensity to build this unit
YieldCosts Yield costs to produce
 YieldCost
Tag Description
YieldType
iCost
iHurryCostModifier
iAdvancedStartCost points paid to buy during advanced start setup
iAdvancedStartCostIncrease incremental points paid to buy each additional during advanced start setup
iEuropeCost base cost to buy in Europe screen
TradeScreenTypes X TradeScreenType
Tag Description
TradeScreen
iPricePercent
iEuropeCostIncrease incremental points paid to buy each additional in Europe screen
iImmigrationWeight
iImmigrationWeightDecay
iMinAreaSize
iMoves move points per turn
bCapturesCargo
iWorkRate base rate at which unit performs Build actions
iWorkRateModifier ? increase in base build rate
iMissionaryRateModifier ? increase in missionary "skill"
TerrainImpassables list of terrains which are impassable for unit
 TerrainImpassable
Tag Description
TerrainType
bTerrainImpassable
FeatureImpassables features impassable for this unit
 FeatureImpassable
Tag Description
FeatureType
bFeatureImpassable
TerrainNatives X TerrainNative
Tag Description
TerrainType
bTerrainNative
FeatureNatives X FeatureNative
Tag Description
FeatureType
bFeatureNative
BonusNatives X BonusNative
Tag Description
BonusType
bBonusNative
EvasionBuildings has small chance to "escape" combat to a nearby city with evasionbuilding
 EvasionBuilding
Tag Description
BuildingClass
bEvasion
iCombat Base combat rating
iXPValueAttack experience points from defeating this unit when attacking
iXPValueDefense experience points from defeating this unit when defending
iWithdrawalProb chance of withdrawing from combat rather than being destroyed
iCityAttack bonus to city attack
iCityDefense bonus to city defense
iHillsAttack
iHillsDefense
TerrainAttacks TerrainAttack
Tag Description
TerrainType
iTerrainAttack
TerrainDefenses TerrainDefense
Tag Description
TerrainType
iTerrainDefense
FeatureAttacks FeatureAttack
Tag Description
FeatureType
iFeatureAttack
FeatureDefenses FeatureDefense
Tag Description
FeatureType
iFeatureDefense
UnitClassAttackMods UnitClassAttackMod
Tag Description
UnitClassType
iUnitClassMod
UnitClassDefenseMods UnitClassDefenseMod
Tag Description
UnitClassType
iUnitClassMod
UnitCombatMods UnitCombatMod
Tag Description
UnitCombatType
iUnitCombatMod
DomainMods DomainMod
Tag Description
DomainType
iDomainMod
FreeBuildingClass X
YieldModifiers % bonus to production of yield
 YieldModifier
Tag Description
YieldType
iYieldMod
YieldChanges flat bonus to production of yield
 YieldChange
Tag Description
YieldType
iChange
BonusYieldChanges increase when working a tile that contains a Bonus
 BonusYieldChange
Tag Description
YieldType
iChange
bLandYieldChanges can produce yields on land domain
bWaterYieldChanges can produce yields on water domain (note can't use both)
iBombardRate bombard value (cannon/artillery city bombardment)
SpecialCargo
DomainCargo
iCargo
iRequiredTransportSize transport slots required
iAsset used in player score calculation
iPower used by ai to estimate player military strength
iNativeLearnTime
iStudentWeight
iTeacherWeight
iAnimalPatrolWeight X
iAnimalAttackWeight X
ProfessionMeshGroups UnitMeshGroups
Tag Description
ProfessionType
fMaxSpeed
fPadTime
iMeleeWaveSize
iRangedWaveSize
UnitMeshGroup
FormationType
HotKey
bAltDown
bShiftDown
bCtrlDown
iHotKeyPriority
FreePromotions FreePromotion
Tag Description
PromotionType
bFreePromotion
LeaderPromotion
iLeaderExperience
ProfessionsNotAllowed X ProfessionNotAllowed
Tag Description
VoidProfessionType
bIsNotAllowed
KnightDubbingWeight X
iCasteAttribute X
bPreventFounding X
bPreventTraveling X
EducationUnitClass X
RehibilitateUnitClass X
LaborForceUnitClass X
iTradeBonus X
ConvertsToYield X
ConvertsToBuildingClass X
ConvertsToGold X
iOrderPriority X
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