Gameplay Design - Nicky-Nice-Games/UnityProject GitHub Wiki

Gameplay Design

Mechanics

In this game, the player will be driving a kart around the course as fast as possible in a race. The kart can drift around corners, which is intended for more competitive players. Also, players can throw and use items, which can be upgraded as well. These are intended to help level the playing field so anyone could hypothetically win.

Game Flow

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Game Modes

  • Quick race
    • The MVP
  • Grand prix
  • Time trial

Level and Track Design

4 tracks

  • Quarter Mile Corridor
  • Outer Campus Loop
  • Golisano 2nd Floor
  • Mobius Brick Strip
  • SAU
  • Gracie’s woods (squirrels)
  • The SHED
  • Global Village
  • Red Barn
  • Dorms Dining and other dormside spaces

Have the level design team pitch ideas

  • Polisini center upper loop
  • Tunnels under the dorms

Items and Power-Ups

4 categories leveled up by bricks

Golden brick instant level 4

Offense

  1. Straight puck
  2. Homing puck
  3. Homing spikey puck 3 chain
  4. Flying first place puck

Defense

  1. 4 second shield
  2. 6 second shield
  3. 8 second reflecting shield
  4. 10 second reflecting and bumping shield

Trap

  1. Oil slick
  2. Cracked brick wall
  3. Confused ritchie
  4. Fake Power Up Block

Boost

  1. Rocket boost
  2. Double rocket boost
  3. Flying rocket boost
  4. Warp boost

Item Categories

Items have 4 categories:

  1. Offense
  2. Defense
  3. Trap
  4. Speed

Item Category Color Guide

Item Category Color Name Color Code Color
Offense Red red
Defense Blue blue
Trap Yellow yellow
Speed Green green

Design Thinking behind color choices:

  • Overall template follows the standard game template of red, blue, yellow, green for 1,2,3,4 ordering.
  • Offense: Red
    • Red is aggressive
  • Defense: Blue
    • Blue is calming
  • Trap: Yellow
    • Yellow is often associated with caution and hazard
    • yield signs
  • Speed: Green
    • green means go
    • green has life and energy. things with energy go fast?

Secrets

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