translocators - NicIAss/betterruins GitHub Wiki
Version notice
This page reflects the BetterRuins mod as ofv0.6.0-rc.2
This pages contains information regarding surface translocator structures.
Large Ruins start spawning at least 1500 blocks from spawn and have a distance of at least 1600 blocks between each other.
Information about spawn behavior of surface translocators can be found here.
Schematic files for surface translocators can be found here.
Video Tutorial can be found here: https://www.youtube.com/watch?v=T5ijHVoIUbA
With the usage of the vanilla command /wgen structures list you will get a list of all the structure groups that are available for manually spawning.
As an example we will use waystones and monoliths.
For both waystones and monoliths this is what you are looking for.
144: Name: virrno-monolith - Code: game:virrno-monolith - Group: virrno-monolith
YOff: -4 - MinGroupDist: 40000
145: Name: quentin-waystones - Code: game:quentin-waystones - Group: specialwaystones
YOff: 0 - MinGroupDist: 5000
146: Name: quentin-waystones - Code: game:quentin-waystones - Group: specialwaystones
YOff: -3 - MinGroupDist: 5000
147: Name: quentin-waystones - Code: game:quentin-waystones - Group: specialwaystones
YOff: -1 - MinGroupDist: 5000
148: Name: quentin-waystones - Code: game:quentin-waystones - Group: specialwaystones
YOff: -8 - MinGroupDist: 5000
149: Name: quentin-waystones - Code: game:quentin-waystones - Group: specialwaystones
YOff: -2 - MinGroupDist: 5000
150: Name: bellcross-waystones - Code: game:bellcross-waystones - Group: specialwaystones
YOff: -3 - MinGroupDist: 5000
151: Name: bellcross-waystones - Code: game:bellcross-waystones - Group: specialwaystones
YOff: -1 - MinGroupDist: 5000
152: Name: ogdred-waystones - Code: game:ogdred-waystones - Group: specialwaystones
YOff: -1 - MinGroupDist: 5000
153: Name: niclass-waystones - Code: game:niclass-waystones - Group: specialwaystones
YOff: -2 - MinGroupDist: 5000
Note: The numbers here starting with 144 will be individually for every world depending on what other structure mods exist and what version of the mod or vanilla you use. So you will have to print out your structures list to make this work and can not just use it from this wiki page.
These are all the relevant groups for these structures but now they have individual structures behind them so with for example: /wgen structures list 144 you will get this output:
0: File: monolithfull.json
1: File: monolithmiddleerosion.json
2: File: monolithsmallerosion.json
3: File: monolithveryerosion.json
Which then allows you to define your structure and spawn it with the following command: /wgen structures spawn 144 0
Note: Depending on the structure this can spawn above ground level where you then have to
/wgen regen 1(Warning this regenerates with a chunk radius of 1 around your player) adjust your selected block to change the structures height.
Video Tutorial can be found here: https://www.youtube.com/watch?v=T5ijHVoIUbA
![]() translocator-niclass-o1-0101 |
![]() translocator-niclass-o1-0102 |
![]() translocator-niclass-o1-0103 |
![]() translocator-niclass-o2-0201 |
![]() translocator-niclass-o2-0202 |
![]() translocator-niclass-o2-0203 |
![]() translocator-niclass-o4-0301 |
![]() translocator-sirayne-o4-1001 |
![]() translocator-sirayne-o4-1002 |
![]() translocator-sirayne-o4-1003 |









