04. Localization Editing - NellsRelo/OMD3-uSDK GitHub Wiki

Localization Editing

Localization Editing is overall fairly simple. You’ll need to use UnrealLocres for this. The Locres files are stored in OMD\Content\Localization\Game\, separated out by language code. You can use UnrealLocres to export them into a .csv file, and to import any changes back in. You’ll need to open UnrealLocres via command line. Example export: UnrealLocres.exe export Game.locres -f csv. This will create a .csv file containing every string in the game, and the GUID/Variable used to refer to them. Edit away!

To apply your changes, you’ll need to import, which will look something like: UnrealLocres.exe import Game.locres Game.csv -f csv