04. Localization Editing - NellsRelo/OMD3-uSDK GitHub Wiki
Localization Editing
Localization Editing is overall fairly simple. You’ll need to use UnrealLocres for this. The Locres files are stored in OMD\Content\Localization\Game\
, separated out by language code. You can use UnrealLocres to export them into a .csv
file, and to import any changes back in. You’ll need to open UnrealLocres via command line. Example export: UnrealLocres.exe export Game.locres -f csv
. This will create a .csv
file containing every string in the game, and the GUID/Variable used to refer to them. Edit away!
To apply your changes, you’ll need to import, which will look something like: UnrealLocres.exe import Game.locres Game.csv -f csv