Databank Configuration - NeisesMike/VehicleFramework GitHub Wiki

There are a variety of ways your vehicle will manifest in the PDA and other menus.

Overview

ModVehicle has the fields

public virtual string Description => "A vehicle";
public virtual string EncyclopediaEntry => "This is a vehicle you can build at the Mobile Vehicle Bay. It can be controlled either directly or with a Drone Station.";
public virtual Sprite EncyclopediaImage => null;
public virtual TechType UnlockedWith => TechType.Constructor;
public virtual string UnlockedMessage => "New vehicle blueprint acquired";

Description will appear in the Mobile Vehicle Bay.

EncyclopediaEntry and EncyclopediaImage will appear in the Databank.

UnlockedWith controls what needs unlocked in order to unlock your vehicle. In this example, the vehicle will be unlocked when the Mobile Vehicle Bay is unlocked. If you want to define fragments, you should use TechType.Fragment here.

UnlockedMessage appears when the vehicle is unlocked.