Sprite Sheet Solver - Neill3d/MoPlugs GitHub Wiki
Multi Aim (Aim Sprite) constraint and Sprite Sheet Solver
Dev Notes
when work with rotation, I found only way which work stable is to use AnimationNotify to record only one node (pConnector) and don't record others, that will break objects transformation matrix
important to check ReadData status for the animation node Out
and also important to check _isnan for each value of returned ReadData vector, it possibly sometimes could return nan (I'm talking about global object translation)