Change Log - NateNBJ/FuelSiphoning GitHub Wiki
1.2.1
- Integrated with LunaLib to add a settings menu
- Fixed the effect of "fuelPriceMult" setting applying more than once on subsequent reloads
1.2.0
- Updated compatibility to Starsector version 0.95a
- Added "fuelPriceMult" setting, thanks to new API improvements (it defaults to 1 - meaning no change from vanilla)
1.1.4
- Fixed a problem that will cause Version Checker support to break on 1 June 2020
- Fixed mod description still referring to "red giant stars" as the source of fuel rather than nebulae
1.1.3
- Fixed "DensityConversionRatio" options not being applied
1.1.2
- Removed "fuelValue" setting from options file due to incompatibility with versions of Starsector other than 0.9.1a-RC8 for Windows
1.1.1
- Fixed an error that could cause the fuel tooltip to display the incorrect base price in rare cases
1.1.0
- Improved fuel siphoning mechanics:
- Fuel siphoning is now performed at nebulae instead of red giants, meaning it no longer causes CR damage
- In nebula type systems, fuel can be siphoned at 100% efficiency (e.g. 4 fuel per supply if fuel costs 25 and supplies cost 100)
- At nebulae in non-nebula systems, fuel can be siphoned at 75% efficeincy
- Siphoning rate now scales with burn level (conversion ratio is still unafected by burn level)
- Increased sensor profile penalty for siphoning fuel from 100% to 300% to compensate for the sensor profile reduction from nebulae
- Improved siphon fuel ability visuals
- Added a settings file (FUEL_SIPHONING_OPTIONS.ini) for tweaking relevant numbers, including fuel efficiency and the cost of fuel
1.0.4
- Fixed fuel siphoning rate being affected by fuel per unit of supplies
1.0.3
- Incremented game compatibility version to 0.9.1a
1.0.2
- Updated forum link in version file
- Added changelog
1.0.1
- Fuel siphoning ability now recognizes Red Giants as a fuel source when Unknown Skies is installed