Server - Narumikazuchi/Networking GitHub Wiki

Assembly: Narumikazuchi.Networking.Sockets.dll
Namespace: Narumikazuchi.Networking.Sockets

Description

Represents an IServer<System.Byte[]>, which communicates with Client<System.Byte[]> objects through arrays of System.Byte[].

public class Server

Implements

Interfaces

IServer<TData>

Members

Defined

CreateServer(in System.Int32, in System.Int32, System.Func<System.Boolean>)
CreateServer(in System.Int32, in System.Int32, ServerDataProcessor;, System.Func<System.Boolean>)

Inherited

IServer<TData>

Broadcast(System.Byte[])
Disconnect(in System.Guid)
Send(System.Byte[], in System.Guid)
Start()
Stop()
AcceptCondition
BufferSize
Clients
DataProcessor
Port
ClientConnected
ClientDisconnected
DataReceived

Methods

CreateServer(in System.Int32, in System.Int32, System.Func<System.Boolean>)

Creates a new instance of the Server class.

Server CreateServer(in System.Int32, in System.Int32, System.Func<System.Boolean>);

CreateServer(in System.Int32, in System.Int32, ServerDataProcessor, System.Func<System.Boolean>)

Creates a new instance of the Server class.

Server CreateServer(in System.Int32, in System.Int32, ServerDataProcessor, System.Func<System.Boolean>);
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