Server - Narumikazuchi/Networking GitHub Wiki
Assembly: Narumikazuchi.Networking.Sockets.dll
Namespace: Narumikazuchi.Networking.Sockets
Represents an IServer<System.Byte[]>
, which communicates with Client<System.Byte[]>
objects through arrays of System.Byte[]
.
public class Server
CreateServer(in System.Int32, in System.Int32, System.Func<System.Boolean>)
CreateServer(in System.Int32, in System.Int32, ServerDataProcessor;, System.Func<System.Boolean>)
Broadcast(System.Byte[])
Disconnect(in System.Guid)
Send(System.Byte[], in System.Guid)
Start()
Stop()
AcceptCondition
BufferSize
Clients
DataProcessor
Port
ClientConnected
ClientDisconnected
DataReceived
Creates a new instance of the Server
class.
Server CreateServer(in System.Int32, in System.Int32, System.Func<System.Boolean>);
Creates a new instance of the Server
class.
Server CreateServer(in System.Int32, in System.Int32, ServerDataProcessor, System.Func<System.Boolean>);