Client - Narumikazuchi/Networking GitHub Wiki
Assembly: Narumikazuchi.Networking.Sockets.dll
Namespace: Narumikazuchi.Networking.Sockets
Represents an IClient<System.Byte[]>
, which communicates with IServer<System.Byte[]>
objects through arrays of System.Byte
.
public class Client
CreateClient(in System.Int32,in System.Int32)
CreateClient(in System.Int32,in System.Int32, ClientDataProcessor)
Disconnect(in System.Boolean)
Connected
Connect(System.Net.IPAddress)
Disconnect()
Send(TData)
BufferSize
DataProcessor
Guid
Port
ConnectionClosed
ConnectionEstablished
DataReceived
Creates a new instance of the Client
class.
void CreateClient(in System.Int32,
in System.Int32);
Creates a new instance of the Client
class.
void CreateClient(in System.Int32,
in System.Int32,
ClientDataProcessor);
Disconnects the IClient<System.Byte[]>
from it's current connection to an IServer<System.Byte[]>
.
void Disconnect(in System.Boolean);
Gets whether the IClient<System.Byte[]>
is connected to an IServer<System.Byte[]>
at the moment.
System.Boolean Connected { get; }