Client - Narumikazuchi/Networking GitHub Wiki

Assembly: Narumikazuchi.Networking.Sockets.dll
Namespace: Narumikazuchi.Networking.Sockets

Description

Represents an IClient<System.Byte[]>, which communicates with IServer<System.Byte[]> objects through arrays of System.Byte.

public class Client

Implements

Interfaces

IClient<T>

Members

Defined

CreateClient(in System.Int32,in System.Int32)
CreateClient(in System.Int32,in System.Int32, ClientDataProcessor)
Disconnect(in System.Boolean)
Connected

Inherited

IClient<T>

Connect(System.Net.IPAddress)
Disconnect()
Send(TData)
BufferSize
DataProcessor
Guid
Port
ConnectionClosed
ConnectionEstablished
DataReceived

Methods

CreateClient(in System.Int32,in System.Int32)

Creates a new instance of the Client class.

void CreateClient(in System.Int32,
                  in System.Int32);

CreateClient(in System.Int32,in System.Int32, ClientDataProcessor)

Creates a new instance of the Client class.

void CreateClient(in System.Int32,
                  in System.Int32, 
                  ClientDataProcessor);

Disconnect(in System.Boolean)

Disconnects the IClient<System.Byte[]> from it's current connection to an IServer<System.Byte[]>.

void Disconnect(in System.Boolean);

Properties

Connected

Gets whether the IClient<System.Byte[]> is connected to an IServer<System.Byte[]> at the moment.

System.Boolean Connected { get; }
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