Chance Based Growth - Namrufus/HarvestTime GitHub Wiki
Usage
Whenever a crop (or animal) attempts to grow (or breed), a "growth chance" is computed based on the local environment, this is the chance that the growth will succeed.
Configuration
tree_OAK:
base_chance: 0.25
sunlight:
min_sunlight_level: 15
multiplier: 4.0
fresh_water:
irrigation_multiplier: 2.0
rainfall_multiplier: 2.0
fertilizer_block:
block_type: CLAY
block_count: 16
block_offset: 2
multiplier: 1.5
regional:
nutrients: FAIR
ph: NEUTRAL
compactness: NONE
biome:
DEFAULT: 0.125
temperate_forest: 1.0
cold_forest: 0.75
sky: 0.125
tree_OAK: The crop type. see [here] (blah) for a listing of possible crop types.
base_chance:* The base chance that this crop will grow.
sunlight: optional [sunlight multiplier configuration] (blah)
fresh_water: optional [fresh water multiplier configuration] (blah)
fertilizer_block: optional [fertilizer block multiplier configuration] (blah)
regional: optional [regional multiplier configuration] (blah)
biome: optional [biome multiplier configuration] (blah)