Chance Based Growth - Namrufus/HarvestTime GitHub Wiki

Usage

Whenever a crop (or animal) attempts to grow (or breed), a "growth chance" is computed based on the local environment, this is the chance that the growth will succeed.

Configuration

tree_OAK:
  base_chance: 0.25

  sunlight:
    min_sunlight_level: 15
    multiplier: 4.0

  fresh_water:
    irrigation_multiplier: 2.0
    rainfall_multiplier: 2.0

  fertilizer_block:
    block_type: CLAY
    block_count: 16
    block_offset: 2
    multiplier: 1.5

  regional:
    nutrients: FAIR
    ph: NEUTRAL
    compactness: NONE

  biome:
    DEFAULT: 0.125
    temperate_forest: 1.0
    cold_forest: 0.75
    sky: 0.125

tree_OAK: The crop type. see [here] (blah) for a listing of possible crop types.

base_chance:* The base chance that this crop will grow.

sunlight: optional [sunlight multiplier configuration] (blah)

fresh_water: optional [fresh water multiplier configuration] (blah)

fertilizer_block: optional [fertilizer block multiplier configuration] (blah)

regional: optional [regional multiplier configuration] (blah)

biome: optional [biome multiplier configuration] (blah)