Home - Namrufus/HarvestTime GitHub Wiki

Introduction

This Bukkit plugin is intended to be a successor to Realistic Biomes. Like Realistic Biomes, this plugin modifies farming and breeding based on the environment (biome, sunlight access, fresh water...), and like realistic biomes it provides a measure of "persistence" - crops will "grow" even if a player is not around.

This plugin is intended to provide a variety of fine controls on the labor requirements for agriculture.

Features

Bonemeal Disabling

The plugin can be configured to prevent players from using Bonemeal on a configurable list of block types.

More information here

Farmland Creation

The plugin may be used to configure the time needed to create a farmland block as well as require a configurable "cost" to create a farmland block.

More information [here] (Farmland-Creation)

Chance Based Growth

The growth rate of crops may be effected by the crops' environment.

More information [here] (Chance-Based-Growth)

Seasonal Growth

Main feature of the plugin. Crop growth linked to a cyclical "seasonal" year. Crop yield based on the crops' environment.

More Information:

  • [Seasonal Time] (blah): configuration and control of the seasonal timekeeping system
  • [Seasonal Rainfall System] (blah): control over rainfall based on seasonal day
  • [Seasonal Growth] (blah): growth and yield of crops