I’ve quit from my last job, am temporally indie. game developer( or SOHO ). That is, I can work on this project in full-time. That is why this release is only 8 days from last release, however, the working hours are almost the same( 88 hours for this version ). At v0.6 , I add 3 levels.
At v0.6, I add 4 vessels, and 2 kinds of enemy weapons.
The system of precisely attack is added to the system. We can attack the specified component of enemy unit. That is, destroy weapon components will cause the enemy unable to attack, destroy engines will cause enemy unable to move.
The nebula will affect the sensor of ships.
Control Panel is moved to the bottom of window, and we can use mouse scroll to switch weapons.
This feature of display weapon range is suggested by players, it seems pretty good.
Because the standard of web, I pack the level data into Unity resource at last release. However, I support both way in this version. If in web player, it has to be in resource pack; in local PC , the level files release in the folder data, it lets player able to modify the unit, weapon, level data, even AI.
At the part of AI, I add the require ability to them, including using different weapons, evasive or attack obstacles. However, AI units still can’t do precise movement, sometimes they will stack at border of level, hit allies or collide with allies.
At this version, all audio files are changed to .ogg file format and mono to reduce the total size. That is because I use Unity Free, I do not have ability to create asset bundle.