id |
Identifier |
Unique identifier of the record |
iteration |
Run |
Number that indicates the run or iteration of the simulation |
day |
Day within the iteration |
Day of record |
last_day |
Last Day Flag |
Boolean value indicating if this record is the last day of the iteration (1=True, 0 = False) |
costSurveillance |
Cost of Surveillance |
On each day, cost of surveillance across all zones and production types |
vaccSetup |
Cost of Vaccination |
On each day, subtotal of vaccination costs across all production types |
vaccVaccination |
Cost of Vaccination |
On each day, cost of vaccination setup across all production types |
vaccSubtotal |
Cost of Vaccination |
On each day, subtotal of all vaccination costs across all production types |
destrAppraisal |
Cost of Destruction |
On each day, cost of destruction appraisal across all production types |
destrEuthanasia |
Cost of Destruction |
On each day, cost of destruction euthanasia across all production types |
destrIndemnification |
Cost of Destruction |
On each day, cost of destruction indemnification across all production types |
destrDisposal |
Cost of Destruction |
On each day, cost of destruction disposal across all production types |
destrCleaning |
Cost of Destruction |
On each day, cost of destruction cleaning across all production types |
destrSubtotal |
Cost of Destruction |
On each day, subtotal of destruction costs across all production types |
costsTotal |
Total Costs |
Total costs across all production types and zones |
deswUMax |
Destruction Wait Time Units |
The maximum number of farms that were in queue for destruction at one time |
deswUMaxDay |
Destruction Wait Time Units |
The day on which the maximum number of units in queue was reached |
deswUTimeMax |
Destruction Wait Time Units |
Maximum wait time for destruction by unit |
deswUTimeAvg |
Destruction Wait Time Units |
Average wait time for destruction by unit |
deswUDaysInQueue |
Destruction Wait Time Units |
On each day, the number of units currently in queue for destruction is added to this count |
deswAMax |
Destruction Wait Time Animals |
The maximum number of animals that were in queue for destruction at one time |
deswAMaxDay |
Destruction Wait Time Animals |
The day on which the maximum number of animals in queue was reached |
deswATimeMax |
Destruction Wait Time Animals |
Maximum wait time for destruction by animal |
deswATimeAvg |
Destruction Wait Time Animals |
Average wait time for destruction by animal |
deswADaysInQueue |
Destruction Wait Time Animals |
On each day, the number of animals in all the units currently in queue for destruction is added to this count |
vaccOccurred |
Vaccination Occurred |
A boolean (1=True, 0 = False) value saying whether vaccination occurred during the simulation |
diseaseDuration |
Disease Duration |
Duration of the active disease phase in the specified iteration |
outbreakDuration |
Outbreak Duration |
Duration of the outbreak in the specified iteration. This value is a -1 if events are considered to be ongoing. |
detOccurred |
Detection For Any Reason |
A boolean (1=True, 0 = False) value saying whether detection occurred during the simulation |
destrOccurred |
Destruction For Any Reason |
A boolean (1=True, 0 = False) value saying whether destruction occurred during the simulation |
firstDetUInf |
First Detection Units Infected |
At first detection, number of units that were infected |
firstDetAInf |
First Detection Animals Infected |
At first detection, number of animals that were infected |
vaccTriggered |
Vaccination Triggered |
A boolean (1=True, 0 = False) value saying whether vaccination was triggered during the simulation |