Outfits Panel - Mustard2/MustardUI GitHub Wiki
In this section you can change outfits and their properties (global and outfit-specific).
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(Advanced) Disable Armature Modifiers button: if enabled, Armature modifiers are disabled for outfits that are not used to increase performance.
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Outfits List: this is the list of all available outfits. Choose one to get the list of available pieces: clicking on the piece name you can activate/deactivate them.
- Near the outfit name it might appear a cogwheel, which explode a list of properties that affect all outfits pieces. Another cogwheel might be available on each outfit piece, and these properties will affect only this specific piece.
- Moreover, an “unlocked” lock is available. Clicking on it, the outfit piece will be kept even if you change the outfit in the outfit list. The “locked” pieces can be found in a list that appears after the current outfit pieces list. Clicking on the “locked” icon, you can remove the outfit and it will not be visible until you go back to the outfit which contains it.
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Outfit Global Properties: in general, all the properties in this section affect performance negatively if activated. For the Smooth Correction and Normal Auto Smooth, the explanation is the same as in the Body properties section. The Shrinkwrap helps the outfits not to clip in some specific poses, and it can be switched off during production. The Mask modifiers hide some parts of the body mesh when specific outfits are active: I suggest to turn it off during production as they can negatively impact performance.
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Extras: this list contains all the outfit pieces that are not part of a set, and in general can be used in pair with all other outfits (for instance a pair of glasses).