Outfits Panel - Mustard2/MustardUI GitHub Wiki

Immagine-2022-07-28-190423

In this section, you can change outfits and their properties (both global and outfit-specific).

  • (Advanced) Disable Armature Modifiers
    If enabled, Armature modifiers are disabled for outfits that are not in use to improve performance.

  • Outfits List
    This shows all available outfits. Selecting one will display its individual pieces. Clicking on a piece name activates or deactivates it.

    • Near the outfit name, a cogwheel may appear. Clicking it reveals properties that affect all outfit pieces.
    • Another cogwheel may appear on each outfit piece, showing properties that affect only that specific piece.
    • An “unlocked” lock icon is available for each piece. Clicking it keeps the piece active even if you switch outfits.
      • “Locked” pieces appear in a separate list below the current outfit pieces.
      • Clicking the locked icon removes the piece until you return to the outfit that contains it.
  • Outfit Global Properties
    In general, activating these properties may negatively affect performance.

    Note
    For Smooth Correction and Normals Auto Smooth, the behavior is the same as in the Body properties section.
    The Shrinkwrap modifier prevents outfits from clipping in certain poses and can be disabled during production.
    Mask modifiers hide parts of the body mesh when specific outfits are active. It is recommended to disable them during production to improve performance.

  • Extras
    This section contains outfit pieces that are not part of a set and can generally be used with other outfits (e.g., a pair of glasses).