MustardUI Naming Convention - Mustard2/MustardUI GitHub Wiki

Even if not strictly necessary, it is highly advised to use the MustardUI naming convention to set up the objects names and the outfit collections.

Conventions

  • The single outfit should be in a collection named as model_name + ' ' + outfit_name, where the model_name variable is the Model Name you will need to set in the first steps of the Configuration. All the parts of the outfit should be put inside the collection and named as the collection with the addition of " ' - ' + outfit_part_name". The same name structure can be used for Armatures. For instance, if the model name is Honoka and the outfit name is School, the structure should be like

  • Similarly for the hair. Be careful about the Armature name which should not contain a '-'.

  • Physics Items should contain the name of the model, and a space.

Note: If you choose to use MustardUI Naming Convention, it is extremely important to use it for all outfits collections objects (outfits and hair), otherwise the generated result from the configuration might be unpredictable. Therefore, if you do not want to use it, remember to disable it, since MustardUI Naming Convention is enabled by default.

Renaming Tool

A tool is available to quickly rename the Outfits with MustardUI Naming Convention. In Configuration mode, you can right click on any collection (even if not already added as Outfit), and select Rename Outfit.

A tool will appear that will try to infer the name of the outfit pieces from the Outfit name provided. This is created with some standard and fixed rules, which might not apply in any case. If the guessed names are not correct, it is possible to quickly change the name of the single outfit pieces directly from the tool.

See the image below for more details on how it works.

Dec-06-2025 01-43-10