Morphs Panel - Mustard2/MustardUI GitHub Wiki

In this section you can find the Morphs available, and related tools.

  • Morphs main switcher: the button near the Morphs panel activate/deactivate the morphs for the selected character. In order to use this button you should select the armature related to character considered. Activating the morphs can have a great negative impact on performance. I suggest to disable them when making the main animation, and switch it on for facial animations.

Note: disabling Morphs will effectively disable all morphs you enabled on the character. But the values of your morphs will not be deleted, if you re-enable the morphs they will be re-activated. Since the face rig drives the morphs, it will not work when Morphs are deactivated.

In the morph panel, you can find some additional functions, on the right of the Search Button.

  • Filter button: It allows to show in the Morphs list only the morph which have a value different from 0, and it can be useful to quickly check which morphs are active.
  • Restore button: it restores the value of all morphs to 0.
  • Clear pose button: it restores the pose of the character. back to the rest pose. This operator can also be useful to restore the character bones position if they get stuck to some uncorrect values after using/importing poses and actions.
  • Settings: the settings button opens a box with additional options for Morphs. See the list below for more informations on the single settings.
    • Mute Shape Keys: if enabled, shape keys will be muted when you disable the Morphs. If you want to preserve the values of the shape keys, or use them when the morphs are disabled, you can turn this off. Note that turning this off might have some impacts on performance, but in general it should be negligible.
    • Mute Corrective Morphs: if enabled, Corrective Morphs will be muted when you disable the Morphs. Note that depending on the outfits available, disabling this option might lead to performance decrease. If this happens, consider deleting the outfits you will not use the scene.
    • Mute Face Controls: if enabled, Face controllers (and FACS emotions) will be deactivated to improve performance. If disabled with Mute Face Controls Bones enabled the impact on performance will be minimal, but some controllers that rely on bones (i.e. jaw and eye controllers) might not working correctly. If you disable Mute Face Controls Bones, all controllers will work with a bigger impact on performance. However, even with both Mute Face Controls and Mute Face Controls Bones, their overall impact on performance should be smaller than not disabling all Morphs.