Body Panel - Mustard2/MustardUI GitHub Wiki
In the Body properties, you can find all the properties related to the main character mesh and shaders. The list of tools/options is:
- Smooth Correction (if available): it can decrease performance if activated. It smooths the mesh when you bend it with the armature or other modifiers before the Smooth Correction modifiers in the modifier stack. I suggest to disable it during production, and enable it only when you need the final details of collisions (for instance the skin on a outfit) and for renderings. Note: it is extremely important to disable Smooth Correction before sculpting!
- Normals Auto Smooth (if available): it can decrease performance if activated. Also note that from 3.1, activating this option you will effectively turn off the possibility to use GPU subdivision for the body. I suggest to turn this off always during production, and eventually activate it before renderings.
- Eevee Optimized Normals: only during Material Preview and Rendered viewport options (with Eevee), it can increase performance if activated. If disabled, the material uses the standard Normal nodes which are default on Blender. When enabled, a custom Normal node is used to optimize the viewport Eevee rendering. I suggest to enable this option when you animate, if you need to use Material Preview or Rendered options in Viewport, and disable it before renderings. Note: if deactivated, also the outfits normal nodes will be changed to the custom node.
- Subdivision Surface: it decreases performance when activated. It smooths the mesh, at the cost of a high impact on performance. The bigger the level, the smoother the mesh will be, but also the performance hit. I suggest to enable it only when you need to check the details of collisions (for instance the skin on a outfit) and for renderings.
- The remaining sections can contain various properties of the model, and depends on how the model has been configured by its creator.
Note: some properties might be hidden until Advanced options is enabled (see Settings section of the documentation). For instance, the shader options of most of Mustard models are not available if Advanced options is disabled.